Jump to content


Photo

Can I use the following with BGT?


  • Please log in to reply
7 replies to this topic

#1 Thraxwhirl

Thraxwhirl
  • Member
  • 8 posts

Posted 13 July 2005 - 01:38 PM

Hello.

I'm new here, so forgive me pleas if this thread is in the wrong place, or if I have grossly overlooked one which contains the answers. I do apologise if that is the case.

Anyway, I would like to say first off that people here have been very helpful and friendly in the first couple of days I've been here, and thanks to your endeavours I have successfully managed to get the Baldur's Gate Trilogy to WORK on my machine! Thank you soooo much, folks. :)

Now, I intend to add a few more mods, but I would be very grateful if any of you here could tell me which of these mods are and are not compatible(and also, if there's an advisable order in which they ought to be installed). ALL of them are for BG2 BTW.


Gibberlings Tweaks. The mod is so brilliant, as it removes annoying stuff like the stupid helmets and it allows for two-handed bastard swords and a few other things.

Ease of Use. Probably my favourite mod of all, it has many benefits, like shutting up the "You must gather your party" speech. In addition it allows you to have multiple strongholds, and it doesn't care what class your protagonist is when you earn them.. It also has the "wait here"/"wait at the Copper Coronet" feature, which again is truly invaluable if you are the sort who likes to utilise many NPCs and have the right one(s) for the right phase(dunno what would happen if you sent an NPC to the Coronet while still battlig through BG1 though). I really love this mod, and without a doubt it's the one I'm most keen to use.


The Happy Packs(dunno what's the latest version, as it's been a while since I've had BG2 running on a machine, but I have v.5.02 which includes scripts for Nalia and Tasha). This, as I recall is the mod which allows you to have, for example, Viconia AND Aerie in your party simultaneously, which is nice, because they really entertain if you can also use...


Banter Packs, which are good fun, and it makes the party seem more "alive" when the NPCs keep squabbling. lol. It's a firm favourite of mine(my version is v.6, but maybe there's a newer one?).


The Flirt Packs. I have v. 1.01 For similar reasons to the above. It can provide a moment or two of mirth if you're able to make an improper suggestion to one of your party members. lol. Even better if you get slapped for it. Spices things up a bit.


Valen. I think se's extremely cool, though sadly she can't travel with you while Aerie is among your number, so you have to switch 'em now and then. Still, she's worth having IMHO.



That's more or less the lot I THINK. So, er, yes, I'd be very grateful if anyone can tell me IF they happen to know of any compatibility issues regarding these mods and BGT. It would be very much appreciated. :)

Many thanks folks. :)

#2 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 13 July 2005 - 02:01 PM

Here is a really silly thought, why don't you look at the pinned thread on compatibility? Here

Most of the mods compatible with BP will work with BGT-BP as well.

I don't know if the tweaks mod is on that list yet.

NPCs like Valen work fine.

Ease of Use is listed right in the install instructions. Only parts of it will work.

Banters/flirts "should" work.

Edited by Sir BillyBob, 13 July 2005 - 02:04 PM.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#3 Thraxwhirl

Thraxwhirl
  • Member
  • 8 posts

Posted 13 July 2005 - 03:22 PM

Here is a really silly thought, why don't you look at the pinned thread on compatibility?  Here

Most of the mods compatible with BP will work with BGT-BP as well.

I don't know if the tweaks mod is on that list yet.

NPCs like Valen work fine.

Ease of Use is listed right in the install instructions.  Only parts of it will work.

Banters/flirts "should" work.

View Post


Thanks for the link, Sir BillyBob. Most grateful. Unfortunately one of those mods has screwed up my dialogue. I checked on all of the mods' compatability before installing of course. Anyway, one of them has messed it all up, and now everyone my party talks to gives them very strange reactions indeed. Ie. text from the wrong parts of the adventure.

I don't know why. I only installed mods that were listed as C or P. Maybe it's because I'm not running The Big Picture or any of it's components, perhaps?

Looks like I'll have to unstall BG2 and start again tomorrow. :(

Thanks for the link anyway.

Edited by Thraxwhirl, 13 July 2005 - 03:25 PM.


#4 seanas

seanas
  • Modder
  • 1906 posts

Posted 14 July 2005 - 01:28 AM

you pays yr money and you makes yr choice, but...

can i strongly advise you, and anyone else reading this, NOT to install BGT on its own? please? BP-BGT does a lot more than add components to BGII; it also fixes many of the (multitude of) remaining bugs in BGT, and does a lot to make BGT compatible with other mods (as it stands, BGT standalone is not very compatible with, well, anything. don't play it).

if yr installing BGT cos you want to play BGI using the BGII engine, install Tutu and live with the need to reinstall once you get to the start of BGII.

if you want to play from the start of Candlekeep thru to the end of Melissan, install BP-BGT or one of its variants, and live with the tricky install learning curve.

if you install BGT standalone, yr on yr own with a buggy, unsupported, not-really-compatible-with-anything install.

Edited by seanas, 14 July 2005 - 01:33 AM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#5 Yacomo

Yacomo

    cartographer of the realms

  • Member
  • 485 posts

Posted 14 July 2005 - 01:52 AM

if you want to play from the start of Candlekeep thru to the end of Melissan, install BP-BGT or one of its variants, and live with the tricky install learning curve.

View Post

<advertisement>
Or pick up Ascension64's BGT-WeiDU and help him beta test it :ph34r:
</advertisement>

#6 Thraxwhirl

Thraxwhirl
  • Member
  • 8 posts

Posted 14 July 2005 - 02:58 AM

if you want to play from the start of Candlekeep thru to the end of Melissan, install BP-BGT or one of its variants, and live with the tricky install learning curve.

View Post

<advertisement>
Or pick up Ascension64's BGT-WeiDU and help him beta test it :ph34r:
</advertisement>

View Post


Lol. B) Well, Yacomo, that's the very mod I used. Ascension64 spotted an inquiry I made in another thread, in which I was asking for advice about how best to install BGT without all the extra BP adventures like Shadows Over Soubar and NEJ etc. - just BGT alone - and he/she(?) recomended I DL the latest Weidu version.

His/Her(?) mod worked fine of course, and the installation was a total success, BUT I then wanted to add... well, you'll see above of course. SO... that was why I began this thread, in order to ask if anyone knew of compatability issues regarding BGT working with those mods(Flirt, Banter, Tweaks etc.) but NO BP... since the thread Sir BillyBob kindly directed me to is designed to aid users who ARE running the BP.

Now, BP is what I hoped to avoid of course. While I have no doubt that the adventures it incorporates are truly excellent, I didn't want to over-complicate my game and stray TOO FAR from the original plot. BGT claims to adhere fairly closely to the full tale from BG1 through TOB(with the exception of having to kill Sarevok before doing ToSC, but I can live with that), so it seemed like the right choice.

It would also allow me(I hoped) to avoid the installation "learning curve" to which you refer, seanas... though I am truly grateful for your advice, :) and may well end up having to go down that road. :wacko:

BUT, if it's at all possible, I'd rather stick with BGT alone, and perhaps even try to help Ascension determine which of those Mods(the ones I hope to use) are/aren't currently compatible with the Weidu, so that a better, more comprehensive BGT-Weidu can come of it.

Though, I should confess, I am a complete novice at this side of things, and may prove to be of little use in the Beta Testing process. :(

Nevertheless, I could try.

Now, the thread which SirBillyBob indicates refers, as we know, to BP+BGT compatability, but as far as I am aware, there is no thread(or at least I failed to find it, and I apologise if I've overlooked the obvious) which attempts to do the same for Ascension's stand-alone BGT-Weidu(hence the reason for starting this thread in the first place). There is of course a BUG REPORT, but is that strictly-speaking the same thing? :unsure:

Might it be sensible to suggest that such a thread(ie. one that focuses on compatability) is well worthwhile, folks? And if so, how about using THIS thread for that purpose, so as to save spamming the forum with additional threads?

Just a thought. A humble suggestion, though I don't want to create any problems. :unsure:

Edited by Thraxwhirl, 14 July 2005 - 03:04 AM.


#7 Yacomo

Yacomo

    cartographer of the realms

  • Member
  • 485 posts

Posted 14 July 2005 - 03:33 AM

Hehe, think this will keep us confused for the next year or so :wacko: Determining if people are talking about BGT, BP-BGT or BGT-WeiDU I mean B)

Since BGT-WeiDU is all so sparkling new and even still has it's fresh smell, at least I can not reliably tell you what is compatible and what is not. Of course one of the main ideas was to improve compatibility, but hey, then there is that wonderful world of side effects just for our personal entertainment :ph34r:

So my best advice: Keep the amount of mods you add small, makes it easier to spot what causes a problem if you encounter one and also reduces the probability for problems overall.

And of course a new compatibility thread would be cool, but maybe it's still a bit early with all this stuff currently in development and whatnot...

All the best,

Yacomo

#8 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Modder
  • 1505 posts

Posted 14 July 2005 - 04:11 AM

Gibberlings Tweaks. The mod is so brilliant, as it removes annoying stuff like the stupid helmets and it allows for two-handed bastard swords and a few other things.

Keep in mind I haven't actually tested it, but here's what I would anticipate:

FUBAR (don't install): World Map Fixes.

May not affect everything: Change Magically Created Weapons to zero weight, Two-Handed Bastard Swords, Two-Handed Katanas. Most of these may not be universal because, unlike other components, they can't search and pick which items to patch on the fly. That being said, if there's ever an item that is not affected, just let us know and we can add it to the mod. (For example, the two armor tweaks are covered since Sir Billy Bob provided a list of BGT/BP/SoBH armor way back when.) The description update components will also be incomplete.

Everything else should be fine, I think.

Edited by CamDawg, 14 July 2005 - 04:12 AM.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.