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Can't get into Rayic Gethras' house


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#1 Covaithe

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Posted 22 July 2005 - 04:54 AM

Hi, folks. I'm having trouble getting into Rayic Gethras' house in the docks for the Mae'Var's treachery quest in chapter 2. After speaking to Edwin, my journal says his door is supposed to be open when he's home -- but it's never open. I've tried waiting for weeks (with Ctrl-T) in front of his door, going off and doing other quests, changing party members... He's never home, or, at least, his door is never open.

Posting here about it because I've never had trouble with this in previous times through the game, and this is the first time I've installed BP. Any ideas?

Thanks

#2 Sir BillyBob

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Posted 22 July 2005 - 06:42 PM

BP doesn't change that area that I can think of. What other mods did you install, i.e. UB, CtB, etc?

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#3 Covaithe

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Posted 24 July 2005 - 01:37 AM

Didn't install any mods besides BP. My install is, as far as I can tell, word for word with the BP manual install instructions excepting that I used the patch version 7 instead of 5.

Anyway, I did CLUAConsole:CreateCreature("dcowl1") to spawn him outdoors and kill him, which still doesn't get me into his house, but gets me past that step of the quest.

#4 seanas

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Posted 25 July 2005 - 03:57 AM

i've never ever had, nor heard, of this problem in BP - so the logical question is 'what other mods do you have installed?', as i'm guessing some other mod has badly altered the area yr trying to enter (or possibly the docks area).

the workaround is to remove all .bcs, .are and .wed files in yr override folder that refer to these areas (AR0300 - the docks, and AR0315 - ground floor, reyric's house)

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#5 horred the plague

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Posted 25 July 2005 - 06:36 AM

i've never ever had, nor heard, of this problem in BP - so the logical question is 'what other mods do you have installed?', as i'm guessing some other mod has badly altered the area yr trying to enter (or possibly the docks area).

the workaround is to remove all .bcs, .are and .wed files in yr override folder that refer to these areas (AR0300 - the docks, and AR0315 - ground floor, reyric's house)

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Yes, but removing this script will also remove TDD elements such as Robillard.

The safest way is to make sure these two global variables are set to these values:

 Global("EdwinJob","GLOBAL",1)
  Global("CowledDoor","GLOBAL",0)

This will cause the door to unlock and open, plus set the CowledDoor variable to 1.

You can do this with either NearInfinity, or with the CLUA console in-game. ;)

#6 seanas

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Posted 25 July 2005 - 08:09 AM

Yes, but removing this script will also remove TDD elements such as Robillard.

The safest way is to make sure these two global variables are set to these values:

 Global("EdwinJob","GLOBAL",1)
  Global("CowledDoor","GLOBAL",0)

This will cause the door to unlock and open, plus set the CowledDoor variable to 1.

You can do this with either NearInfinity, or with the CLUA console in-game. ;)


yeah, true. i think i might have misread the post - i thought the area was crashing, not simply inaccessible. if it's crashing, it's usually easiest - tho you lose all the BP goodness - to remove the corrupted files. if the door simply isn't opening, then :blush: yes, all that is needed are a few changed globals.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#7 Covaithe

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Posted 27 July 2005 - 06:12 AM

 Global("EdwinJob","GLOBAL",1)
  Global("CowledDoor","GLOBAL",0)


This doesn't seem to work for me. After talking to Edwin to get the quest, I look at the global vars list in ShadowKeeper (can't seem to figure this out in NI) and see that EDWINJOB is 1 and there's no CowledDoor. Setting CowledDoor with CLUAConsole:SetGlobal("CowledDoor","GLOBAL",0) doesn't seem to do anything; the door stays locked.