
Dimension door
#1
Posted 26 August 2005 - 09:02 AM
Does anyone know how to do this?
#2
Posted 26 August 2005 - 09:05 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#4
Posted 26 August 2005 - 12:05 PM
IF Global("yyy","xxx",0) THEN RESPONSE #100 SetGlobal("yyy","xxx",1) CreateCreatureDoor("zzz",[x.y],z) END
yyy - your condition (for example MyNPC)
xxx - area code (for example AR0700)
zzz - creature file (for example Karan)
x & y - coordinations (for example 323.1020)
z - clockwise direction (from 1-15?)
Of course you should append it to xxx area script.
But beware - I never try it myself!
#5
Posted 26 August 2005 - 01:34 PM
Actually, the only thing you need to remember is to use this action:Of course you should append it to xxx area script.
CreateCreatureDoor(S:NewObject*,P:Location*,I:Face*)
...which can be found in IESDP, as igi said.
You don't have to append it to the area script if you don't want to, as you can easily use it in another script, a dialogue or a cutscene as well.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#6
Posted 29 August 2005 - 07:02 AM