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Second Playthru - bug reports


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#1 kharan5876

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Posted 14 November 2005 - 04:59 PM

Heres my bug report for my second playthru of bonehill, so far this only includes part 1 of the mod. Some of these may be repeats of previously posted bugs. I'll post bugs for part 2 when I get to it.

SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v105 WeiDU
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-TDD-FIX1.TP2~ #0 #0 // The Darkest Day, v105 WeiDU - PATCH #4
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU
~SETUP-SOS-FIX1.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU - PATCH #5
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04 (BP Compatible Version)
~SETUP-GUI.TP2~ #0 #0 // "Tortured Souls"
~SETUP-BGT-MAIN.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-BGT-MAIN.TP2~ #0 #1 // OPTIONAL: Baldur's Gate Trilogy - XP Reduction for traps, locks, and spells
~SETUP-BGT-MAIN.TP2~ #0 #2 // OPTIONAL: Baldur's Gate Trilogy - Intelligent EscapeArea()
~SETUP-BGT-MAIN.TP2~ #0 #3 // OPTIONAL: Baldur's Gate Trilogy - Menu Screens
~SETUP-BGT-MAIN.TP2~ #0 #4 // OPTIONAL: Baldur's Gate Trilogy - Change Elminster wielding sword to Elminster wielding staff in start screen
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.72 Mod
~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required)
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.32 Mod
~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files.
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT-Weidu: Core Install
~BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~BG1NPC.TP2~ #0 #15 // Coran's Romance (Rated: R)
~BG1NPC.TP2~ #0 #45 // Install Player-Initiated Dialogues
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.00 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas?  This must be done at least once!
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics



Many houses in Restenford and other areas you can enter without opening the door.

The door to the lighthouse in restenford should swing open farther, it can be difficult to find the right spot to click to enter.

There is one locked chest in many of the guard barracks that can't be lockpicked. Is there supposed to be a key hidden somewhere or is this a bug?

The Crossbow of Affliction +4 only costs 23gp.

battle music plays inside the first floor of the armor and weapon shop. It also plays in numerous other places where it shouldn't.

In Restenford, there is a graphical error on the map near the Southwest on a little dock where a fisherman stands.

Talked to Zahrdahl, after he says "Price!? How about I give you some worms! Go get those damn rats!" There are no dialogue choices for me except one that says "NO VALID REPLIES OR LINKS"

The second floor of Zhardahls house has a locked chest that cannot be lockpicked.

On this playthrough, anytime I get caught stealing from chests and drawers the guards are summoned but they just wander around alimlessly without trying to speak to me.

Accepting Sir BillyBobs request to hunt down bandits does not add a quest journal entry. There is no journal entry or xp reward for completeing this quest. Is this intentional?

My pc was lagging in Bald Hill and sometimes the lag would jump up in other areas too. Never experienced any ctds but I remember lag in the old BP-BGT-Nej was usually a precursor to a crash. The lag usually goes away temporarily if you rest or save.

There is a graphical error at the very top of Bald Hill, north edge grassy area. There is a split in the tiles.

Volcifar in Reddy Forest. Speak to him once and he talks about Bone Hill. If you speak to him again before even visiting Bone Hill you can tell him that it was overrun by hobgoblins controlled by a wizard. It doesn't check to see that you completed the quest first. As soon as I entered Bone Hill I saw a message that he was killed and I found his body and loot at the front of the bridge.

The description for the Staff of the Blue Dragon does not say what classes can use it. My cleric/ranger was unable to wield it.


Heres 2 Ntotsc issues I found. Figured it would be easier to just post em here instead of making a whole new one.

Shilo Chen - AR7900
The ranger that asks you to go kill some Ogre mages in the wood of sharp teeth. Accepting and or completeing her quest does not produce any quest journal entries.
I only came across one Ogre Mage in Peldvale that was in the NW part of Peldvale, not the SW part. Killing just that one allowed me to complete the quest, aren't there supposed to be many of them? Also Peldvale on the map is the Northwestern part of the wood of sharp teeth, not the SW part. Finally, DSC001 is labeled wood of sharp teeth on yacomos map so that may bring even more confusion to players.

Denak and the 3 Wizards - AR9100
This is the right just east of Larswood, the spot where Denak and 3 other wizards are practicing something on a stone platform in the woods and attack you if you get approach them. One of them drops 2 robes(I think its Denak), a sorcerer robe and mage robe of electricity. He should probably only be dropping the Sorcerer Robe. After all, you can't wear 2 robes at once.

Edited by kharan5876, 14 November 2005 - 06:58 PM.


#2 Sir BillyBob

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Posted 16 November 2005 - 08:00 PM

Several of the BH errors are long time bugs. You have several new ones I have never heard before. It will take some time to try to fix them.

NT errors:

Chen's quest is for only one ogre magi (I assume this is a translation error).

The wizard that drops the robe is doing so correctly. Weidu allows us to add items to a CRE file which is what I did. However, there is no way to remove items from a CRE file. I have this same problem with the Exnem mod. I add new armor, weapons, and other stuff to creatures but have no way to remove the current items. Not sure if taking away items is good either. But either way, there is nothing wrong with this person having 2 robes, it just means more stuff to sell for you.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#3 kharan5876

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Posted 21 November 2005 - 09:14 PM

When attacked by the mercenaries in Baldurs Gate, attacking them causes the citizens to go hostile. I had to go into the sewers and fight them there.

Spoke to Oscar and asked him to remove someone for me. He spawned in the southern area and his dialogue started over again when I spoke to him there.
Same with the captain. Asked him to kill the priest, went back to inn, then back to forest. During the ambush there he showed up again and restarted his dialogue about if I want to kill a priest or a mage.

Priska and Lothar would follow me around Garroten after I spoke to them once.

A couple of the fishermen in the first part of the lizard cave turned hostile for no reason, perhaps attacking the lizardmen could have caused it?

Tried to rest in the first part of the lizard cave and CTDed.

Outdoor areas randomly lag

Resting in the southern outdoor orc area can cause 6 orc priests to spawn and attack you. Seems a bit excessive to me.

Some of the areas use BG2's battle music. Personally I think it would be better to use BG1's battle music so the BG2 kind doesnt show up until you start playing BG2 in BGT. Also this music might be missing if the person was using Tutu? Unless the mod provides it? Not sure how tutu works.

There are tons of dialogue errors in the Garrotten part. Bonehill itself just seems very buggy to me. Some of it may be compatability with BGT-weidu. Theres bugs Ive seen here that did not show up in BP-BGT-NEJ.

Do you think getting stuck in Garrotten castle could be a Yacomo worldmap bug and not a bonehill issue?

Outside area of Garroten castle, when all the guards go hostile the construction worker becomes hostile also. My characters were using AI scripts so they attacked and killed him and got a -10 reputation hit.

Locinda(passed out inside the assassin guild area) was also hostile.

Edited by kharan5876, 21 November 2005 - 11:01 PM.