
NPC continuity between BG1 and BG2 with TDD
#1
Posted 18 January 2006 - 01:01 AM
Yesterday I installed BGT with TDD and lots of other mods.
Anyway I find out that some NPCs get changed in BG1 and BG2.
Some NPCs of BG1 and also BG2 like Jaheira, Viconia have different stat points in BG1 and BG2.
Some other of BG1 and TDD like Kagain and Shar-teel have modded kits in BG2, ya exactly in TDD.
But in BG1 they have their original classes... so I cannot feel any contiunity...
Are these changes OK? or.. cuzed by my fault during installation.
I wish that NPCs in BG1 are well matched in BG2.
Bye.
#2
Posted 18 January 2006 - 01:17 AM
Hi, goodday.
Yesterday I installed BGT with TDD and lots of other mods.
Anyway I find out that some NPCs get changed in BG1 and BG2.
Some NPCs of BG1 and also BG2 like Jaheira, Viconia have different stat points in BG1 and BG2.
Some other of BG1 and TDD like Kagain and Shar-teel have modded kits in BG2, ya exactly in TDD.
But in BG1 they have their original classes... so I cannot feel any contiunity...
Are these changes OK? or.. cuzed by my fault during installation.
I wish that NPCs in BG1 are well matched in BG2.
Bye.
If you will start BG1 game and will have them in your party at the time of transition between BG1 and BG2 they will be continous and their BG2 incarnations will be the same as they left the party.
If you start a new BG2 game you will have their TDD kitted versions.
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
#3
Posted 18 January 2006 - 01:44 AM
