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#1 Eyes_Only

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Posted 29 March 2006 - 04:42 PM

Hi there,

First off, thanks to all those good people kindling the BaldurFire in me again :) Your efforts - without making any profit no less - are much appreciated.

Then, I am guessing that you're sick and tired of answering all the noobIEST questions over and over again - I know I would. So please accept my apologies in advance.

Egged on by one of my closest friends I've recently dug up my BG CD's and visited a forum or another - I don't remember which one - to download a mod that will remove the XP caps and seeing all those pretty pretty toys I couldn't stop myself there of course :) However, being an IQ 30 person stuck in the body of an engineer, I couldn't figure out many details and getting more and more weary of reading these forums over and over again and not being able to put together simple information, I've decided to ask away and be done with it :)

- Please tell me as if I was a toddler, how do I update weidu and would it be necessary to do so in order to get most out of the weidu mods I've been downloading like crazy past three days? Or am I on the very wrong side of the tracks?
EDIT: OK, I have updated all my mods :) That was easy BTW, must be the side effect of working 14 hours a day :/

- I have made 5 - 6 installs and uninstall/reinstalls (actually I'm making the 6th right now) and the mods I'm trying to use are as follows (as with the order given);

0) Full BGII SOA+TOB+26498_patch and BG1+ToTSC+5512_patch
- Should I patch BG installations before installing Expansions then patch the expansions? Am I being ridiculous? :)

1) BD-WeiDU 1.5

2) NEJ2v42 + NEJ2v602 patch, and NEJ2 biffer if using BP-weidu
- I have finally given up on NEJ for after the biffer (BTW, the order should be v42, biffer THEN v602, right?) nothing seems to install correctly - many errors and prematurely terminating installs... Ooops, I'have realized it just now, wasn't the order a little different just yesterday? What has changed?

3) SoS v1.10/CtB v1.7
- some of my previous failures may be due to CtB and NEJ2 being incompatible - or their order of install? NEJ was on the 1st step but it seems this has changed -  however, will their incompatibility cause other mods to fail to install?
EDIT: I couldn't bypass the TOOLTIPS.2DA problem :( I know about the empty row/column (I'm not sure) problem BTW, the fix proposed just doesn't work...

4) TS-BP v6.04.01

5) BGT-WeiDU v1.00 (and NeJ2-BGT compat patch if using both NEJ2 and BGT)
- well, I don't think I will be able to install NEJ2 with my limited capabilities... so no problems here...
EDIT: No errors from BGT either...

6) DSotSC - NTotSC - Quest Pack v221
- I install DSotSC and NTotSC FULL versions from iegmc mirror. Are those correct? Also, should I use biffer that comes with the installation of DSotSC? Will it affect NTotSC? It seems so BTW.

7) BP v176
- Wow, this is good news indeed :) Now, should I need any patches? :P

8) G3 Tweaks and/or Virtue (for best results)
- I have been using BPTweaks... are those incompatible now? Plus, I've never been able to install virtue... Unfortunately, before I have given up on trying by myself and decided to ask these noob questions, I have deleted all DEBUG files along with the directories of BG1 and 2 :(

9) Worldmap, latest version


- Also, do any of these change anything in BG1 folders? I would very much like to keep its installation when I feel something is goind very wrong and I whould reinstall :)


Thanks for your time,

Cheers...

Mehmet

Edited by Eyes_Only, 29 March 2006 - 07:23 PM.

Life can only be understood in reverse but must be lived forwards...

#2 dragonian

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Posted 30 March 2006 - 12:31 AM

First thing is thath you need to instal old baldurdash fixes if you want to play NeJ. They can be found here http://www.baldurdas...s/TOBfixes.html.
Second thing Incompatibilities betwen Nej and CtB are PROBEABLY only animation issues. And no they won`t fail to install other mods(I have installed Nej,Ctb,The Darkest Day, Shadows Over Soubar and smoe more by myself:) )
Third thing if you install DSoTSC 1.81 and NToTSC 1.42 then they are newest versions avaiable. And also you should use NToTSC biffer.
Fourth and most important thing. Don`t install Virtue it`s incompatibile with BGT.
If any other questions post them :). We`ll ry to answer

#3 melkor_morgoth75

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Posted 30 March 2006 - 01:08 AM

First thing is thath you need to instal old baldurdash fixes if you want to play NeJ. They can be found here http://www.baldurdas...s/TOBfixes.html.


That's not true ... u can install NEJ without old BD if you left out from its tp2 the check for it ;)

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#4 seanas

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Posted 30 March 2006 - 02:48 AM

0) Full BGII SOA+TOB+26498_patch and BG1+ToTSC+5512_patch
- Should I patch BG installations before installing Expansions then patch the expansions? Am I being ridiculous? :)


understandable, but no: install BG1, no patch, then ToTSC, then patch 5512; install SOA, no patch, then TOB then patch 26498.

1) BD-WeiDU 1.5

2) NEJ2v42 + NEJ2v602 patch, and NEJ2 biffer if using BP-weidu
- I have finally given up on NEJ for after the biffer (BTW, the order should be v42, biffer THEN v602, right?) nothing seems to install correctly - many errors and prematurely terminating installs... Ooops, I'have realized it just now, wasn't the order a little different just yesterday? What has changed?

NEJ2v42+NEJ2 biffer (actually, you run the biffer only: it will run NEJ2v42 itself) then NEJ2v602 patch. the patch can flake out at this point due to various reasons, most having to do with the hoops we're making NEJ2 jump thru. if the patch does terminate itself, post here and i'll walk you thru it. NEJ2v42 can terminate itself if you haven't edited Setup-NEJ2.tp2 beforehand. i've updated the install instructions to include the lines you need to remove from Setup-NEJ2.tp2.

3) SoS v1.10/CtB v1.7
- some of my previous failures may be due to CtB and NEJ2 being incompatible - or their order of install? NEJ was on the 1st step but it seems this has changed - however, will their incompatibility cause other mods to fail to install?
EDIT: I couldn't bypass the TOOLTIPS.2DA problem :( I know about the empty row/column (I'm not sure) problem BTW, the fix proposed just doesn't work...

yeah, it's CtB OR NEJ2 at the moment. they've got some conflicts which wil cause CTDs otherwise.

4) TS-BP v6.04.01

5) BGT-WeiDU v1.00 (and NeJ2-BGT compat patch if using both NEJ2 and BGT)
- well, I don't think I will be able to install NEJ2 with my limited capabilities... so no problems here...
EDIT: No errors from BGT either...

6) DSotSC - NTotSC - Quest Pack v221
- I install DSotSC and NTotSC FULL versions from iegmc mirror. Are those correct? Also, should I use biffer that comes with the installation of DSotSC? Will it affect NTotSC? It seems so BTW.

DSotSC v1.81 then NTotSC v1.41 then NTotSC-Biff.BAT. don't use DSotSC-Biff.BAT unless yr NOT installing NTotSC.

7) BP v176
- Wow, this is good news indeed :) Now, should I need any patches? :P

very good news, yes. no patches needed: v176 is nice and stable.

8) G3 Tweaks and/or Virtue (for best results)
- I have been using BPTweaks... are those incompatible now? Plus, I've never been able to install virtue... Unfortunately, before I have given up on trying by myself and decided to ask these noob questions, I have deleted all DEBUG files along with the directories of BG1 and 2 :(

BPTweaks? do you mean BGTTweaks? you can continue to use BGT Tweaks if you want - install it (and any other mod yr thinking of, other than G3Tweaks and DEFJAM) at step 6a: after NTotSC-Biff.DAT and before BPv176. don't install Virtue if yr installing BGT, they're not compatible.

9) Worldmap, latest version

- Also, do any of these change anything in BG1 folders? I would very much like to keep its installation when I feel something is goind very wrong and I whould reinstall :)


no, nothing here changes anything in BG1, so you can delete it/ archive it/ keep it as you choose. good luck! installing all these mods is a steep learning curve, but bear with it. i can promise that a: it'll become clear reasonably quickly; and b: it's several orders of magnitude easier than the old BP-BGT-NEJ install-from-hell.

Edited by seanas, 30 March 2006 - 02:49 AM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#5 Eyes_Only

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Posted 30 March 2006 - 06:29 AM

Thank you folks, I'm grateful :)

Two things though,

First, this sticky thread - I believe maintained by seanas - does not mention incompatibility between BGT and Virtue; now I know they are incompatible but a short warning there would help a lot of people for my thread is bound to be lost in the oblivion after I will learn and understand enough and won't harrass you with zillions of questions anymore :) Plus, a small warning to put the BGTTweaks at step 6 would very much help those who have been following the thread for a while; it was right beside G3 tweaks before, IIRC.

And, do you have any idea why I couldn't bypass the TOOLTIPS.2DA problem? As I have mentioned, I know about this topic, the fix proposed just doesn't work, I have checked and doublechecked... :(

Anyways, yes, I did mean BGTTweaks :) It was close to sunup here when I wrote that you see :D

Thanks again,

Cheers...

Mehmet


Edit:
@offtopic
I need some personal views here :) The friend I have mentioned before is now forcing my hand to ask some really unnecessary questions as to learn more about NEJ and CtB without getting any spoilers so she will determine whether she will be content with the CtB installation now I'm sure I can handle or she will egg on / whip me some more to get NEJ up and running instead of CtB :) Main concerns - as far as I can gather :D - are;
- Do they - and which of the two :) - add more play time and
- Do they integrate seamlessly or do you go to a place and take a teleporter from there to see the quest included by these mods (a la IWD - HoW expansion)...

If you direct me - as an agent of her infernal majesty :) - to some readme/url where I won't spot walkthroughs that would be more than enough btw :)

Cheers,

Mehmet

Edited by Eyes_Only, 30 March 2006 - 06:45 AM.

Life can only be understood in reverse but must be lived forwards...

#6 seanas

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Posted 30 March 2006 - 07:34 AM

the second question first: CtB info is here, but it's full of spoilers; there's a brief and not-especially spoilery NEJ description here.

personally, it's no contest: i've never installed CtB and can't imagine doing so; NEJ2 can be hard, and does have the "you go to a place and take a teleporter from there to see the quest" you said you don't want, but really, NEJ2 is very rewarding, whereas CtB is - as far as i can tell, having never installed it - a grab-bag of random mods the author felt like making without any continuity or storyline, and some of them - the chores, notably - are amongst the least-well-regarded mods ever made.

the first question: Virtue's incompatibility with BGT is described here. there is no central place containing an enormous matrix of all mods and all mod combinations - if you install something, you have to make sure you've read about it and know it'll work with the other mods you've installed or are planning to install. BGT's compatibility list, by the way, is here.

the stickied post you linked to is an install order list: i mention the steps you need to take to make NEJ2 work, and the need to choose between CtB and NEJ2, because the install order list says they should work, so i figure i've got a responsibility to describe the circumstances under which they work.

the important step to note is:

6) Install ANY other mods you want here (hope they're truly WeiDU and don't ruin anything).

this is essentially an "installer beware" step: if yr installing any of the weidu mods not mentioned explicitly by name, they should be going here, and you need to make sure yrself that they'll work.

at some point in the future a BP compatibility list will coalesce, but even that presupposes we've decided whether BP refers to the full BP family (BP-BGT-TDD-SOS-TS-DSotSC-etc-etc) or just BP-weidu. at the moment, just making sure that things which might reasonably be considered part of the BP family play together nicely is keeping ppl occupied.

and as for the TOOLTIP problem: i've not encountered it, so i cant tell you why it didnt work for you. there are a couple of reports from ppl who have made it work, so all i can guess is you didnt make the edits correctly, or didnt make them in the right place (or you used something evil like MS Word to make the edits: notepad is yr friend!)

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#7 Eyes_Only

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Posted 30 March 2006 - 07:53 AM

Yes, yes of course... I don't mean for anyone to change an informative little sticky into a full course in compatibility of every mod you can find, of course... :)

What I meant was just as you have mentined the incompatibility between CtB and NEJ a little warning involving Virtue would be good - especially for people like me who would consider the LACK of warning in that list a confirmation that they will work together - although to think that is a mistake, I know there are no promises made :)

Thanks again,

I will go for NEJ I guess... That means, you will here from me again real soon :P

Cheers...
Life can only be understood in reverse but must be lived forwards...

#8 dragonian

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Posted 30 March 2006 - 11:06 AM

But there is a whole topic about BGT comaptibility...

#9 Eyes_Only

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Posted 30 March 2006 - 06:04 PM

Ok,
I really understand that, I know it seems I don't pay adequate appreciation to what these good people are doing, I really do... I just can't - maybe it's the years, maybe the milage - bring myself to stick around and read a little more, I am really anxious to see these mods - I need to play them through :) Also, the structure, pages and pages full of a Forum - in my experience - always has a life of its own and it is not always very easy for a noobie like me to grasp in a few days... Especially, if it is some very specialized piece of interest the Forum is focusing on, it nearly always takes time...

I am learning though,

:)

Cheers and thanks for your help again...
Life can only be understood in reverse but must be lived forwards...

#10 Eyes_Only

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Posted 30 March 2006 - 07:10 PM

Hello,

I have new and improved problems - as expected :)

Now, I have made a 7th - I guess, I'm not sure - installation with the following order;

0) Full BGII SOA+TOB+26498_patch and BG1+ToTSC+5512_patch
1) BD-WeiDU 1.5
2) NEJ2v42 (using NejAutoBiffer) + NEJ2v602 patch
3) SoS v1.10
4) TS-BP v6.04.01
5) BGT-WeiDU v1.00
6) NeJ2-BGT compat patch
6) DSotSC
7) NSotSC
8) NSotSC Biffer
8) Quest PacK (except AI)
10) BGTTweaks (except improved bosses)
11) BP v176
12) Worldmap

And of course I have encountered some problems :)

I have added a txt file detailing all debug error - warning messages except for BP parse errors (they are too numerous but each and every one of them - it seems - deals with the same file).

Here are examples;
Baldurdash

WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
[SETUP-BD-TOB.TP2] parsed

BP

[BPv176/BAF/NEW_BAF/BEHHIV02.BAF] PARSE ERROR at line 504 column 54-54
Near Text: )
	[StateCheck] argument [STATE_ILLUSIONS] not found in [State.IDS]

[ERINYES.BCS.BAF]  ERROR at line 57 column 37-37
Near Text: )
	Parsing.Parse_error


QUEST PACK

WARNING: cannot verify action ~SetGlobal("D0OgresHelpPaladins","AR1100",5)
WARNING: REPLACE ignoring specified WEIGHT for state 106 (17).  Using weight from DLG (8).  Use SET_WEIGHT if you want to change state weights. [9]

NEJ

ERROR: COPY ~NeJ/jah/pics/Thumbs.db~ ~override/Thumbs.db~ FAILED: cannot open target
Copying and patching 1 file ... //I don't think this is important but I have included it anyway, for the sake of completeness :)


NEJ 602 Patch

WARNING: REPLACE ignoring specified WEIGHT for state 36 (-1).  Using weight from DLG (4).  Use SET_WEIGHT if you want to change state weights. [6]


I don't know if these are very important errors but each and every one of the mods I have installed said they have successfully installed themselves and if these are not quest/game breaking errors I won't mind in any way...

Any comments?

Cheers and thanks...

Mehmet...

Attached Files


Edited by Eyes_Only, 30 March 2006 - 07:11 PM.

Life can only be understood in reverse but must be lived forwards...

#11 seanas

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Posted 31 March 2006 - 01:24 AM

the good news is that none of those errors (with the possible exception of the first one) are of any importance and can all be ignored.

WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
[SETUP-BD-TOB.TP2] parsed

when you delete yr previous installation, prior to starting a new one, do you delete *everything* in yr BGII - SOA directory? (or at least rename yr BGII - SOA directory?) it looks like BD-weidu is trying to reinstall itself and is not finding a weidu.log to tell it what order to use: when a mod is installed, it backs up all the changed files in a /backup folder within the mod folder. you've gotta empty all the backup folder (or extract fresh versions of the mods from the .rars/ .exes) before you try a new install, or the extraneous stuff in the backup folder can cause all manner of funkiness. in this instalnce, you seem to be ok.

[BPv176/BAF/NEW_BAF/BEHHIV02.BAF] PARSE ERROR at line 504 column 54-54
Near Text: )
[StateCheck] argument [STATE_ILLUSIONS] not found in [State.IDS]

these can all be ignored: all it's saying is that weidu can't read one of the entries in yr State.IDS file. the worst that can happen is that one particular script block (here, one where a Beholder is detecting illusions) won't run: the rest of the script will work fine. best case scenario is that weidu couldnt find it but compiled it anyway; and then, ingame, it'll work as normal. either way, can be ignored. what's it caused by? something in one of the earlier mods (or some extraneous crap inside a backup folder) has incorrectly patched State.IDS (with a typo, or in the wrong location), and so weidu is not finding the reference it's looking for. as i said - especially eeing as it's only one state - you can happily ignore this.

[ERINYES.BCS.BAF] ERROR at line 57 column 37-37
Near Text: )
Parsing.Parse_error

again, typo. whether it's a BP typo - and i've not seen anyone else report it - or (judging from the bizarre name: Erinyes.bcs is a compiled script for the erinyes demon; erinyes.baf is an uncompiled script; erinyes.bcs.baf is just garbage) it's err, an artifact of yr install, i'm not sure. can be ignored anyways (there's no ingame file called erinyes.bcs.baf, so the fact that weidu can't find it doesn't affect yr install).

likewise, the Quest Pack errors can be installed: at best, they're debug info for the mod author, and of no relevance to an end-user.

ERROR: COPY ~NeJ/jah/pics/Thumbs.db~ ~override/Thumbs.db~ FAILED: cannot open target

not entirely sure why weidu is trying to copy Thumbs.db, but the fact that it failed is actually a good thing...

WARNING: REPLACE ignoring specified WEIGHT for state 36 (-1). Using weight from DLG (4). Use SET_WEIGHT if you want to change state weights. [6]

again, of no relevance to an end-user, and can be safely ignored.

all in all, it looks like you've got a functioning install (seventh time's a charm! :P) so the next thing to do is start playing and see if it works - it looks like it should. the things to look out for: crashes when you enter new areas - usually indicates part of the install failed (but this is not common, and these days, isn't (usually) caused by user error, so perusing the forums would give you a good idea of any crashes to expect); and incorrect or nonsensical dialogue (these usually are user error, but, err, oh well) eg a character, instead of saying 'hello' or something else expected, starts speaking spell description. otherwise, you look good to go.

Edited by seanas, 31 March 2006 - 01:25 AM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#12 horred the plague

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Posted 31 March 2006 - 02:16 AM

The errors that BP spat at you are actually due to a couple of small typos in the Setup-BPv176.tp2 file. I just found them last night. One is not really a typo, but also not necssary if it's causing any issues whatsoever.

Line 2094 should read:
APPEND ~STATE.IDS~ ~0x60400010 STATE_ILLUSIONS~ UNLESS ~STATE_ILLUSIONS~


and line 3053 should be deleted. The Erinyes.bcs block will then look like:

COPY_EXISTING ~ERINYES.BCS~	 ~override~
  DECOMPILE_BCS_TO_BAF
	REPLACE_TEXTUALLY ~SecondNearestMyGroupOfType~  ~SecondNearest~
	REPLACE_TEXTUALLY ~ThirdNearestMyGroupOfType~   ~ThirdNearest~
  COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES

Already fixed for BPv177 naturally, but certainly not warranting a new version so soon. The Erinyes script is actually not readable by editors, so it will end up a "dead script" in game (it won't do a damn thing). Worst side effect: the few Erinyes you encounter in game might stand around on eternal coffee break.

P.S: @ seanas: erinyes.bcs.baf is actually weidu's way of expressing a baf that has been decompiled from bcs, and not yet recompiled (as in Erinyes above). ;)

Edited by horred the plague, 31 March 2006 - 02:19 AM.


#13 Eyes_Only

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Posted 31 March 2006 - 08:30 AM

Thanks!

the good news is that none of those errors (with the possible exception of the first one) are of any importance and can all be ignored.

WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
[SETUP-BD-TOB.TP2] parsed

when you delete yr previous installation, prior to starting a new one, do you delete *everything* in yr BGII - SOA directory? (or at least rename yr BGII - SOA directory?) it looks like BD-weidu is trying to reinstall itself and is not finding a weidu.log to tell it what order to use: when a mod is installed, it backs up all the changed files in a /backup folder within the mod folder. you've gotta empty all the backup folder (or extract fresh versions of the mods from the .rars/ .exes) before you try a new install, or the extraneous stuff in the backup folder can cause all manner of funkiness. in this instalnce, you seem to be ok.


I have used this strategy so far; :)
0) Unrar/unzip/run selfextractingarchive.exe into a single folder
1) from the command screen run "modfolder/weidu.exe --update-all"
2) Uninstall BG2-SOA-TOB
3) Delete the folder
4) Install BG1 + ToSC + Patch (actually I will not be installing and reinstalling BG1 anymore :)) + BG2 + ToB + Patch
4) Copy the contents of "modfolder" into BG2 fodler
5) Run the installers in order

BTW, would copying all the contents of weidu.archive along with the mods cause any problems? I wouldn't think so...

[BPv176/BAF/NEW_BAF/BEHHIV02.BAF] PARSE ERROR at line 504 column 54-54
Near Text: )
[StateCheck] argument [STATE_ILLUSIONS] not found in [State.IDS]

these can all be ignored: all it's saying is that weidu can't read one of the entries in yr State.IDS file. the worst that can happen is that one particular script block (here, one where a Beholder is detecting illusions) won't run: the rest of the script will work fine. best case scenario is that weidu couldnt find it but compiled it anyway; and then, ingame, it'll work as normal. either way, can be ignored. what's it caused by? something in one of the earlier mods (or some extraneous crap inside a backup folder) has incorrectly patched State.IDS (with a typo, or in the wrong location), and so weidu is not finding the reference it's looking for. as i said - especially eeing as it's only one state - you can happily ignore this.

Ok, thank you...

[ERINYES.BCS.BAF] ERROR at line 57 column 37-37
Near Text: )
Parsing.Parse_error

again, typo. whether it's a BP typo - and i've not seen anyone else report it - or (judging from the bizarre name: Erinyes.bcs is a compiled script for the erinyes demon; erinyes.baf is an uncompiled script; erinyes.bcs.baf is just garbage) it's err, an artifact of yr install, i'm not sure. can be ignored anyways (there's no ingame file called erinyes.bcs.baf, so the fact that weidu can't find it doesn't affect yr install).

likewise, the Quest Pack errors can be installed: at best, they're debug info for the mod author, and of no relevance to an end-user.

Again, thank you...

ERROR: COPY ~NeJ/jah/pics/Thumbs.db~ ~override/Thumbs.db~ FAILED: cannot open target

not entirely sure why weidu is trying to copy Thumbs.db, but the fact that it failed is actually a good thing...

Well, although I have yet to learn much about the inner mechanics of weidu and IE and everything else (the life, the universe and everything :)) I was a bit suspicious of this error too :) Again, thank you...

WARNING: REPLACE ignoring specified WEIGHT for state 36 (-1). Using weight from DLG (4). Use SET_WEIGHT if you want to change state weights. [6]

again, of no relevance to an end-user, and can be safely ignored.

OK

all in all, it looks like you've got a functioning install (seventh time's a charm! :P) so the next thing to do is start playing and see if it works - it looks like it should. the things to look out for: crashes when you enter new areas - usually indicates part of the install failed (but this is not common, and these days, isn't (usually) caused by user error, so perusing the forums would give you a good idea of any crashes to expect); and incorrect or nonsensical dialogue (these usually are user error, but, err, oh well) eg a character, instead of saying 'hello' or something else expected, starts speaking spell description. otherwise, you look good to go.

Well, I have been quite suspicious when I have seen that at the beginning of NEJ my character says something and the dialogue options are one extra long sentence I cannot remember about and its dublicate :) Anyways, It seems everything is working for now... Now I'm planning to refine my installations and make sure I won't have to begin the whole game again when it crashes - I'm not saying it will; think of the worst to come, you can never get disappointed :) - at the Sword Coast :)

Well, have I said thank you yet? :P

Cheers...

Mehmet
Life can only be understood in reverse but must be lived forwards...