

Back to the point: I'm trying to modify dialogue. To simplify a problem, I need to add custom trigger and custom transition action to a certain state of existing dialogue file. As I understand, proper line for the former would be:
ADD_STATE_TRIGGER test 0 ~some test trigger here~
and for the latter:
ADD_TRANS_ACTION test BEGIN 0 END BEGIN END
~some action~
My problem is that when I'm making .d file consisting of this two lines and compiling it with WeiDU, it adds new trigger as it should, but ignores new action completely. When I tried to swap this 2 lines for add_trans_action to be first in the list, nothing changes: I get my new trigger but no new action

As an interesting side effect of my attempts to fix it, I found out that if I make two .d files, one for adding trigger and another for adding action, and compile them one after another, everything works fine adding all that I need. But using several .d files to modify same one .dlg file feels somehow... stupid to me, so I will be grateful if somebody share some hints on how to make it right - by one .d file.
