If (this happens)
{
do this
if (this other thing happens while the previous if is happening)
{
do this too
}
}For example, say I'm kicking this NPC out of my party. Depending on what state her quest is in, she'll say different things, but I'm not sure how to go about this.
IF ~Global("EllarynJoined","LOCALS",0)~ THEN BEGIN LeaveGroup
IF ~
Global("EllarynQuest","GLOBAL",0) GOTO NoQuest
Global("EllarynQuest","GLOBAL",1) GOTO QuestAccept
Global("EllarynQuest","GLOBAL",2)~ GOTO QuestFinish
ENDThis is probably extrememly simple, knowing my luck.






