Problem the first: Ze npc, Peerso (who now has his name x_x), has a custom returning dart. This dart is meant to do 1d3 +2 "dart" damage and 1d4 fire damage. However, when it's used, it invariably gives a fixed amount of damage over and over again. 4 and 5, 4 and 5, 4 and 5, ad infinitum unless I score a crit. The "dice" fields of the item, checked in Near Infinity, are correct, so I don't understand what's going on here.
Problem the second: I can't get Peerso to use his P.d file. The file itself seems to be set out correctly, and I have Weidu set to compile it along with the regular .d file. But whenever Peerso gets booted he uses dialogue from... somewhere else, I'm not quite sure where. I don't have any mods installed besides Baldurdash, btw.
For the latter problem, Mistah Blucher suggested a workaround:
"I use the 'bg1' method to get around it: I have a top-level state in
the *j.dlg with a !InParty(Myself) trigger. This state will either let the character rejoin (an 'oops, didn't mean to drop you' option) or confirm that he should leave (a 'wait here/go there and wait for us' option). The last option SetDialog("FooP") so that I can use the *P.dlg."
I'm wondering if this is, in fact, the most efficient way of doing it or if there is an easier/better way. I'm also wondering how many other files I'm going to have this kind of problem with. x_x Is the P.d file the only one with this sort of common trouble or do I need to get workarounds for others as well?

More npc buglets
Started by Karkadinn, Mar 08 2003 03:50 PM
7 replies to this topic
#1
Posted 08 March 2003 - 03:50 PM
#2
Posted 08 March 2003 - 07:15 PM
It sounds like your .cre file has the Flags attribute set to Export Allowed. If it is, change it to No Flags Set and try again.
#3
Posted 08 March 2003 - 09:56 PM
*It sounds like your .cre file has the Flags attribute set to Export Allowed. If it is, change it to No Flags Set and try again. *
Yeah, it is set to that... I don't see a No Flags option in NI, though. Just lots of Unknowns for the most part.
Yeah, it is set to that... I don't see a No Flags option in NI, though. Just lots of Unknowns for the most part.
#4
-Ghreyfain-
Posted 08 March 2003 - 10:11 PM
Click on Export Allowed (11) to remove it. You can have multiple flags this way (i.e. Original Class: Mage and Export Allowed for a PC dual-classed mage/something).
#5
Posted 08 March 2003 - 10:34 PM
Alright, got that done. Now WHICH problem is this the solution for?
I presume the P.d problem, since it doesn't seem to have much to do with itm files. Heh.

#6
Posted 10 March 2003 - 04:43 AM
Oh, and is this bit supposed to be used without, or in addition to, Blucher's workaround trick?
#7
Posted 10 March 2003 - 05:43 AM
This should let your *p.dlg file be set correctly and you shouldn't need Blucher's workaround.
#8
Posted 10 March 2003 - 10:59 PM
Hm. Well, this caused Peerso to use a different dialog when kicked out... but still not the dialog from the P.dlg file. x_x Any more ideas?