the description for improved force drain is wrong. You don't need master force drain to steal force from multiple enemies, all you need is improved force drain. I've tested this while lightside in the secret tomb. You need this power while playing lightside if you plan to visit korriban, to level grind, because lightsiders don't regenerate force points.
force confusion has just about the longest range of any force power, including throw lightsaber. it is really impressively powerful, if you have high wis/cha points, or are a evil cheeser like me. you can toss the power almost as far as you can see...so in certain situations, you can confuse a human enemy far away from you, let him/her attack her buddies, and repeat until most of your enemies are hurt or dead. I can't remember now if you can do this while in stealth(like mind trick). I think you can. that makes this incredibly evil and cheesy... (muwahahahah!!!)
force scream is a superb power. you can use while wearing armor, and at low levels, 5-20 it does more damage than force storm. (check the math) at high levels it doesn't seem so hot, does it? wrong! i've verifired this...it drains attributes. it doesn't do that much damage, but repeated force screams will kill around 4-8 repeats...by lowering their constitution, so the damage it does becomes more and more effective. with a dc of 10+attacker level, it remains hard to resist. now, against hssiss dragons, and the common sith assassins, with high cons and lots of vitality points, it doesn't work well. but against sith lords, sith maraders and others who get many vitality points per con point, so their con points are fairly low, it does massive damage and is more effective than force storm. best of all, by lowering ALL their attributes, over multiple uses, the enemy is less and less resistant to the attribute drain...
death field sucks for lightsiders, especially if you're a weapon master, because it is so expensive in force points. but try using force body...use force body and death field when you're health is low and surrounded by many enemies...the cost of force points drops dramatically, and the vitality you steal from your enemies more than makes up the cost used by force body...
use the fear power a lot...almost every single opponent you face will have low will saves...stasis field will be resisted more often, but it has the wonderful slow effect...slow down your enemies, run off and use blasters to finish them off...
the most powerful rifle in the game is the war bowcaster. it has x3 critical multiplier, so when you use sniper shot, and you get a critical hit, you get TRIPLE damage. if you hit with a power shot, and you roll 17-20, you get QUADRUPLE damage. the war bowcaster can be upgraded. use pinpoint scope I (you don't need more) pure rylith powercell, and mandalorian chamber III. (i've EXTENSIVELY tested differenet components) i've gotten over 200 points...

if you plan to be a ranged jedi, invest heavily in strength, not dexterity. because half the strength modifier is added to the damage from the offhand weapon...(check the feedback) and with a power blast, if the weapon critical hits, it triples...double with sniper shot.
this has been tested...insert a ballistic's shield III overlay into a mandalorian heavy suit, and it will protect you from 30% physical damage, and not 20% as per description...same for echani shield suit...(max energy overlay AND underlay will give you 70%!!!!!!!!!!!!!!!!!!!!!!!!! protection...) this means that the sith marauder and weapon masters the most powerful jedi in the game...with bothan precision gloves (15% immunity from slashing) and improved toughness (10%) and resist pain (15%) you can make yourself 70% immune to slashing damage...laugh as sith assassins inflict 2-15 points of damage per hit

resistance doesn't stack... say you have a suit with 5 points energy resistance...once you cast energy resistance (20 points) you don't get 25 points resistance, you get 20...the higher number one takes over.


