Attached Files
Edited by erebusant, 19 August 2006 - 06:41 AM.
Posted 19 August 2006 - 12:27 AM
Edited by erebusant, 19 August 2006 - 06:41 AM.
It takes a village...
Posted 19 August 2006 - 05:01 AM
Posted 19 August 2006 - 06:36 AM
nice one, but the attached files can't be downloaded somehow...
It takes a village...
Posted 12 September 2006 - 07:04 AM
Posted 12 September 2006 - 07:21 AM
Posted 12 September 2006 - 06:18 PM
Oh, there ist another Point. Im also drop the Files NTINDFIG.DLG and NTLLINDE.CRE into the Override Directory.
It takes a village...
Posted 13 September 2006 - 04:32 AM
Some help here ... where the bow is located?
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erebusant: (a bit off-topic sorry), have you had the same problem i wrote in "lobar" post?
thanks,
mm75
Edited by Sir BillyBob, 14 September 2006 - 06:39 PM.
It takes a village...
Posted 14 September 2006 - 04:11 AM
Have you put the files in your override directory before talking to Haeball? Also, does he ask you to get the bow? He won't do so unless you kill off Hasdar in Baldur's Gate. NTLLINDE.CRE only changes the dialog reference, and the NTINDFIG.dlg only changes the item reference so the demon's will recognize you have the body of the dead mage with you. Do you have that?
Posted 14 September 2006 - 05:21 AM
Have you put the files in your override directory before talking to Haeball? Also, does he ask you to get the bow? He won't do so unless you kill off Hasdar in Baldur's Gate. NTLLINDE.CRE only changes the dialog reference, and the NTINDFIG.dlg only changes the item reference so the demon's will recognize you have the body of the dead mage with you. Do you have that?
Yes, i put the Files into the Override Directory and begin an new Game. The empty Messagebox was at the first talk to the Diamons.
ps: sorry for my bad english
It takes a village...
Posted 14 September 2006 - 08:08 AM
Posted 14 September 2006 - 08:38 AM
Posted 14 September 2006 - 08:47 AM
Yes, its a German Installation. I delete the File NTINDFIG.dlg from the Override Directory and now the 1st Dialog with the Demons work. I go directly to Haeball an kill him to get hims Key, get the Wizzard and go back to the Demons. He ask me again for the Wizzard. But i have the Wizzard in my Inventory. Shadowkeeper say the ID is NTMISC06.ITM.
Edited by erebusant, 14 September 2006 - 08:49 AM.
It takes a village...
Posted 14 September 2006 - 03:17 PM
Posted 14 September 2006 - 05:07 PM
Ok, i change in the NTINDFIG.dlg from NTMISC13.ITM to NTMISC06.ITM and talk to the Demons. Now the give me the Bow-Quest
After this the Northern Wood show up on the Worldmap. But i cant go to the Northern Wood (target not possible).
It takes a village...
Posted 14 September 2006 - 06:49 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 14 September 2006 - 10:00 PM
New areas have to be access from the edge of a nearby area. No different than when you try to get to the Naskel mines but haven't walked south past Beregost yet. The locations in BGT are linked together by neighbors. In SoA, everything is linked to the City Gates (which is why you can jump to a new area from another area - as long as you have been to the City Gates).
As for DLG files, don't assume that you can use one from another player. Each DLG file is really a chain of dialog strings that point back to the DIALOG.TLK file which is different for every player. It gets changed everytime you add or remove mods, so unless both players used the game install with the same language and installed the same sections of the same mods, you are probably not going to have the same dialog file. And no, you can't just send someone your DIALOG.TLK file, that would then screw up any other mods that person installed. DLGs can only be installed by way of Weidu which will append the TLK file with the new dialog text. This is how we add new text to the existing game.
Whew, now then, is the NTMISC13 issue mine or someone elses?
Edited by erebusant, 14 September 2006 - 10:02 PM.
It takes a village...
Posted 14 September 2006 - 11:43 PM
New areas have to be access from the edge of a nearby area. No different than when you try to get to the Naskel mines but haven't walked south past Beregost yet. The locations in BGT are linked together by neighbors. In SoA, everything is linked to the City Gates (which is why you can jump to a new area from another area - as long as you have been to the City Gates).
As for DLG files, don't assume that you can use one from another player. Each DLG file is really a chain of dialog strings that point back to the DIALOG.TLK file which is different for every player. It gets changed everytime you add or remove mods, so unless both players used the game install with the same language and installed the same sections of the same mods, you are probably not going to have the same dialog file. And no, you can't just send someone your DIALOG.TLK file, that would then screw up any other mods that person installed. DLGs can only be installed by way of Weidu which will append the TLK file with the new dialog text. This is how we add new text to the existing game.
Whew, now then, is the NTMISC13 issue mine or someone elses?
I think you just need to change all the NTMISC13's in the NTINDFIG.D file to NTMISC06's before install and the dialog should compile correctly. The demons reference 13 which is the "body of Fey'Doch" and 06 is the "unidentified body" that you get from the chest in Haeball's basement.
Posted 15 September 2006 - 04:44 AM
New areas have to be access from the edge of a nearby area. No different than when you try to get to the Naskel mines but haven't walked south past Beregost yet. The locations in BGT are linked together by neighbors. In SoA, everything is linked to the City Gates (which is why you can jump to a new area from another area - as long as you have been to the City Gates).
As for DLG files, don't assume that you can use one from another player. Each DLG file is really a chain of dialog strings that point back to the DIALOG.TLK file which is different for every player. It gets changed everytime you add or remove mods, so unless both players used the game install with the same language and installed the same sections of the same mods, you are probably not going to have the same dialog file. And no, you can't just send someone your DIALOG.TLK file, that would then screw up any other mods that person installed. DLGs can only be installed by way of Weidu which will append the TLK file with the new dialog text. This is how we add new text to the existing game.
Whew, now then, is the NTMISC13 issue mine or someone elses?
I think you just need to change all the NTMISC13's in the NTINDFIG.D file to NTMISC06's before install and the dialog should compile correctly. The demons reference 13 which is the "body of Fey'Doch" and 06 is the "unidentified body" that you get from the chest in Haeball's basement.
Just opened the mentioned NTINDFIG.DLG and found out that my version says NTMISC06. SO do i have to change it to 13?.
Can someone please give me the area code for the "Solitary Valley"?
Edited by erebusant, 15 September 2006 - 04:45 AM.
It takes a village...