
The Cutscene Problem
#1
Posted 03 September 2006 - 10:46 AM
- Yahtzee
#2
Posted 03 September 2006 - 03:33 PM
If you post your AR0602.BCS, I can try to fix it.
#3
Posted 03 September 2006 - 09:20 PM
Fixing TP2 only makes sense if you want to reinstall BGT (which will likely invalidate your saves).
If you post your AR0602.BCS, I can try to fix it.
Which one? I got five versions

I've posted the one from my override (ar0602.bcs) and the one from my BGT/Backup/0 (AR0602.bcs). Please tell me if it's not one of those two.
Thanks for giving it a try Pro

Attached Files
- Yahtzee
#4
Posted 04 September 2006 - 01:06 AM
Don't forget to clear your Cache folder first.
Attached Files
Edited by pro5, 04 September 2006 - 01:07 AM.
#5
Posted 04 September 2006 - 06:13 AM

- Yahtzee
#6
Posted 04 September 2006 - 06:36 AM
Yes.As in: Delete everything in the 'cache' folder?

#7
Posted 04 September 2006 - 06:48 AM

- Yahtzee
#8
Posted 04 September 2006 - 10:05 AM
This block in your area script is supposed to fire the cutscene:
But it doesn't, because these 3 conditions:IF
Global("TakeImportItems","AR0602",0)
Global("MinscImport","GLOBAL",2)
Global("JaheiraImport","GLOBAL",2)
Global("ImoenImport","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("TakeImportItems","AR0602",1)
SetGlobal("Chapter","GLOBAL",1)
ActionOverride("Malaaq",MoveBetweenAreas("AR0601",[345.591],14))
ActionOverride("DuegarClanChief",TakeItemListPartyNum("IMPORT01",1))
ActionOverride("Shelf1",TakeItemListPartyNum("IMPORT03",1))
SmallWait(4)
TakePartyGold(2147483647)
ActionOverride(Player1,MakeUnselectable(0))
ActionOverride(Player1,DestroyAllEquipment())
ActionOverride(Player2,DestroyAllEquipment())
ActionOverride(Player3,DestroyAllEquipment())
ActionOverride(Player4,DestroyAllEquipment())
ActionOverride(Player5,DestroyAllEquipment())
ActionOverride(Player6,DestroyAllEquipment())
CreateCreature("CSJON",[3210.3304],10) // ~Mage~
ActionOverride(Player1,PlayDead(165))
Wait(1)
FadeFromColor([30.0],0)
StartCutSceneMode()
StartCutScene("NewGame")
END
Global("MinscImport","GLOBAL",2)
Global("JaheiraImport","GLOBAL",2)
Global("ImoenImport","GLOBAL",2)
are all FALSE.
These globals are supposed to be set, but somewhy corresponding script blocks are missing from your area script. Your file is 17 kb in size, the one in my game is 41 kb.

This time I added missing script blocks from my own working area script. If it doesn't work for you, I'm not sure what else I can do.

Attached Files
Edited by pro5, 04 September 2006 - 10:09 AM.
#9
Posted 04 September 2006 - 10:26 AM
Anyways - thanks man. I'm grateful someone has the time to help me out of my troubles

- Yahtzee
#10
Posted 04 September 2006 - 10:44 AM
The area file you attached now worked. But now Jaheira is in her cage, and Imoen is waking me up. I didn't use Imoen, Jaheira or Minsc in BG1 (Minsc is correctly missing), but suppose that's a byproduct of the fact that they were in your file? Will BGT be able to recognise that Viconia and Edwin were in my party then?
Anyways - thanks man. I'm grateful someone has the time to help me out of my troubles
I take it you're playing evil party?

If so, your Minsc probably didn't survive in BG1 and his absence is "correct".

I think what you're getting is normal - BGT leaves you with standard team of Imoen, Jaheira and Minsc upon transition, unless they were killed beforehand. In dialogue with Belt at the end of BG1, he says something like "I even called some of your old friends, they'll be waiting for you when you arrive" etc.
Viconia and Edwin are already present in BG2, and BGT doesn't change their location. You can find them in their usual places, but (if they were imported correctly) they should retain their xp levels, abilities, spells, etc. which they gained during BG1.
#11
Posted 04 September 2006 - 10:51 AM
I take it you're playing evil party?
For the first time ever, yes. I finished BG2 an uncountable amount of times, but I never got around to playing evil

If so, your Minsc probably didn't survive in BG1 and his absence is "correct".
Well, I killed Dynaheir for Edwin before speaking to Minsc, and as so, he just disappeared.
I think what you're getting is normal - BGT leaves you with standard team of Imoen, Jaheira and Minsc upon transition, unless they were killed beforehand. In dialogue with Belt at the end of BG1, he says something like "I even called some of your old friends, they'll be waiting for you when you arrive" etc.
But in BG1, I only briefly exchanged words with Jaheira: it makes no sense that she is there. I thought this was what BGT was trying to correct?
they should retain their xp levels, abilities, spells, etc. which they gained during BG1.
Cool. Although I *think* I heard someone mention they will receive their BG2 ability scores?
Again - thanks.
- Yahtzee
#12
Posted 05 September 2006 - 12:46 AM
sorry, yr misunderstanding what BGT is about.I think what you're getting is normal - BGT leaves you with standard team of Imoen, Jaheira and Minsc upon transition, unless they were killed beforehand. In dialogue with Belt at the end of BG1, he says something like "I even called some of your old friends, they'll be waiting for you when you arrive" etc.
But in BG1, I only briefly exchanged words with Jaheira: it makes no sense that she is there. I thought this was what BGT was trying to correct?
there have been countless attempts/ plans/ dreams to modify the starting game to include different NPCs - the mod for the wicked at one point was going to do this, from memory. none of them have come to fruition (with the limited exception of NEJ2, which allows certain non-standard BG1 NPCs to transition into Irenicus' dungeon under specific circumstances). BGT has never done this, nor set out to do this.
BGT enables the transitioning of NPCs from BG1 to BG2 with their existing stats if they were in yr party at the point of transition: it doesn't re-write the opening scene in Chateau Irenicus, nor did it ever intend to. it places the continuous NPCs into their normal BG2 locations: Minsc, Jaheira, Immy in the dungeon, Edwin in Mae'var's den, Viccy in the Gov't District, etc. BGT doesn't change the NPCs' narratives; it just changes their stats.
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#13
Posted 05 September 2006 - 11:23 AM

- Yahtzee