Jump to content


Photo

New wizard spells


  • Please log in to reply
7 replies to this topic

#1 Ebon

Ebon
  • Member
  • 323 posts

Posted 07 September 2006 - 12:03 AM

How do I make any new, mod-created wizard spell (that it, learnable from scrolls or from game start) appear in the character creation sequence? How do I cope with the little available space?

#2 Cantrip

Cantrip

    the Scholar

  • Member
  • 325 posts

Posted 07 September 2006 - 10:47 AM

How do I make any new, mod-created wizard spell (that it, learnable from scrolls or from game start) appear in the character creation sequence? How do I cope with the little available space?

Dunno. What I've done is replace a useless spell for a better one. EX: Mage Armour -> Expeditious Retreat. Flame Arrow -> Arcane Sight (It told you what spells are active around all targets in the area, each round. It took a while to make, and it got wiped when my PC crashed. Darn. ).

Edited by Cantrip, 07 September 2006 - 10:49 AM.

"A hot iron, though blunt, will pierce sooner than a cold one, though sharper."

Some great webcomics:
http://www.dominic-deegan.com/
http://www.nuklearpower.com/latest.php
http://www.giantitp..../ootscript?SK=1

#3 WizWom

WizWom
  • Member
  • 271 posts

Posted 07 September 2006 - 11:11 AM

Dunno. What I've done is replace a useless spell for a better one. EX: Mage Armour -> Expeditious Retreat. Flame Arrow -> Arcane Sight (It told you what spells are active around all targets in the area, each round. It took a while to make, and it got wiped when my PC crashed. Darn. ).

Er, wow. Flame Arrow Useless... you have odd ideas.

OK, from what I can see, from looking at classic adventures, which adds spells to the pick lists, you just name it correctly. I.e. SPWI<lvl><[0-9][0-9]> - Ice Dagger is SPWI122, and 2122 is misnamedin spell.ids as WIZARD_PROTECTION_CIRCLE

So, you may need to have a SPELL.IDS entry for it, too.

#4 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Modder
  • 1505 posts

Posted 07 September 2006 - 03:50 PM

spell.ids entries aren't necessary. Anything of the form spwi[1-9][0-4][0-9] will appear on the screen.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.


#5 NiGHTMARE

NiGHTMARE
  • Member
  • 2328 posts

Posted 07 September 2006 - 06:10 PM

However, there's one that doesn't (at least I assume it doesn't): the erroneous 8th level version of Spell Deflection (SPWI802). I'm not sure how they prevented it showing up - perhaps it's hard-coded?

#6 Azkyroth

Azkyroth
  • Modder
  • 3496 posts

Posted 07 September 2006 - 08:07 PM

Dunno. What I've done is replace a useless spell for a better one. EX: Mage Armour -> Expeditious Retreat. Flame Arrow -> Arcane Sight (It told you what spells are active around all targets in the area, each round. It took a while to make, and it got wiped when my PC crashed. Darn. ).


If you put it back together I'd be very interested in taking a look at it.

Er, wow. Flame Arrow Useless... you have odd ideas.


I certainly never used it. Waste of a good fireball slot.

"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard


#7 Avenger_teambg

Avenger_teambg
  • Member
  • 604 posts

Posted 10 September 2006 - 12:00 PM

The spell names are hardcoded in the exe.
SPWI801 is available, but not used.
SPWI806 is not available.

I don't know how SPWI110 (Identify) is available, though.
Avenger

#8 Avenger_teambg

Avenger_teambg
  • Member
  • 604 posts

Posted 10 September 2006 - 12:02 PM


Dunno. What I've done is replace a useless spell for a better one. EX: Mage Armour -> Expeditious Retreat. Flame Arrow -> Arcane Sight (It told you what spells are active around all targets in the area, each round. It took a while to make, and it got wiped when my PC crashed. Darn. ).


If you put it back together I'd be very interested in taking a look at it.

Er, wow. Flame Arrow Useless... you have odd ideas.


I certainly never used it. Waste of a good fireball slot.


Flame arrow has a bigger chance to disrupt enemy casters :)
I always use precision casting while running down the enemy caster with a powerful fighter.
Fireball would have little use with this tactic.
Avenger