/* Imoen */ BEGIN @380 GROUP @379 REQUIRE_FILE ~override/X#BG1NPCCore.G3~ @4 ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.are~ THEN BEGIN COPY_EXISTING ~NImoenm.bmp~ ~override/_moenl.bmp~ COPY_EXISTING ~NImoens.bmp~ ~override/_moens.bmp~ END ELSE ACTION_IF FILE_EXISTS ~data/AREA000A.bif~ THEN BEGIN COPY_EXISTING ~NImoenm.bmp~ ~override/moenl.bmp~ COPY_EXISTING ~NImoens.bmp~ ~override/moens.bmp~ END
I just did a bunch of research, and thought that BGT used portrait conventions like imoenL.bmp imoenM.bmp imoenS.bmp.
Then I ran into the second part of that above code. It could be an error/artifact of mass conversion, but I am a paranoid dude who wants to make sure both Tutu and BGT folks get content ---
for once and for all, can someone provide a list of the portrait formats used in BGT to give BG1 NPCs their portraits correctly?
I would be eternally grateful....