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BG1 NPC project install problems


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#1 jdharris

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Posted 29 September 2006 - 09:46 PM

I'm having trouble installing BG1 NPC, the read me says this is the spot to seek answers.
BGT weidu is loaded and runs so far, so I go to install BG1 NPC (located in BG2 folder). It tells me ERROR: Failure("This mod should be installed in your BG2, Tutu, EasyTutu, or BGT folder, after Tutu/BGT conversion.") Well I got it in the BG2 folder after BGT conversion. So being the smart fellar I are I copy every thing into my BGT folder, Then I get Failure cause there's no dialog.tlk. Well of course dialog.tlk is in my BG2 folder, so I says to myself, self maybe since you winrar'd BG2 NPC to BG2 folder that buggar'd it up. I then use the self extracting BG2 NPC it directs me to install in the BGT folder, which I do. It tells me there is no dialog.tlk in BGT, agian :doh:
BGT read me doesn't say I have to put the dialog.tlk in the BGT folder will doing that solve the problem, or buggar it up?

#2 Chevalier

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Posted 29 September 2006 - 10:14 PM

You should run BG1NPC from your BG2 folder not the BGT folder. Which version are you useing??

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#3 cmorgan

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Posted 30 September 2006 - 07:04 AM

Please also check that you are using the v11 for BGT -- currently v12 is disabled for BGT until Chevalier, Riviera, Sir BillyBob, Ascension64 and I can get a game runthrough that is relatively bug free.

The installer for v12 will currently tell you that you don't have BGT, but that is a good thing, as we are working out the last bugs before opeining up all the new content and stuff!

Just a few more days, folks, sorry for the inconvenience, but I know you don't ewant the annoyance of having a nice a game going, only to find that Imoen doesn't do any banters until BG2...

Edited by cmorgan, 30 September 2006 - 07:06 AM.


#4 jdharris

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Posted 01 October 2006 - 11:12 AM

Please also check that you are using the v11 for BGT -- currently v12 is disabled for BGT until Chevalier, Riviera, Sir BillyBob, Ascension64 and I can get a game runthrough that is relatively bug free.

The installer for v12 will currently tell you that you don't have BGT, but that is a good thing, as we are working out the last bugs before opeining up all the new content and stuff!

Just a few more days, folks, sorry for the inconvenience, but I know you don't ewant the annoyance of having a nice a game going, only to find that Imoen doesn't do any banters until BG2...

Thanks I found that out Saturday, after reading most all relavant forums. :doh: Note to self wait until effects of 60+ hr work week, 11+hrs friday alone, to come home and find both grandaughters (under 4yr olds)are spending the night, 2hrs 13 minutes of BGT install. :woot: before posting.

Does BGT keep the globals when you start a BG1 game and transion to BG2? Like SOA does when you finish and go to TOB.

#5 seanas

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Posted 02 October 2006 - 01:04 AM

Does BGT keep the globals when you start a BG1 game and transion to BG2? Like SOA does when you finish and go to TOB.

yes, it does - as the 'transition' is just a cutscene; as far as the game is concerned yr still playing the same game - it's no different from moving from one area to another.

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