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PC & NPC in dialogue mod during Irenicus Dungeon


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#1 melkor_morgoth75

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Posted 19 November 2006 - 11:44 PM

Hi all,

back to play finally, i have a problem with my game (please find in my signature the mods i'm actually playing). Irenicus Dungeon: after my PC or any NPC speak with Reevor (i hope i remember the correct name, anyway it's the creature who gave you the cells to free other poor creatures in "containers" ;) ) he "remains" in dialogue mod and any time you try to move it it turns as he has to speak with someone ... :wacko: :wacko:

Moreover, if i'm not wrong, after i take activation stone in that room i would be able to speak with the 2 golems in the near room so that they open doors ... even with the stone with me they don't have a dialogue with me. I'm actually stacked with this bug, please could you point me to a possible solution?

My first guess it's something related to BGT or a component (BP?) for Irenicus Dungeon ...

Many thanks,

mm75

Edited by melkor_morgoth75, 19 November 2006 - 11:46 PM.

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#2 seanas

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Posted 20 November 2006 - 02:44 AM

Hi all,

back to play finally, i have a problem with my game (please find in my signature the mods i'm actually playing). Irenicus Dungeon: after my PC or any NPC speak with Reevor (i hope i remember the correct name, anyway it's the creature who gave you the cells to free other poor creatures in "containers" ;) ) he "remains" in dialogue mod and any time you try to move it it turns as he has to speak with someone ... :wacko: :wacko:

there are problems here between the BG1 NPC Project and Imoen - it's possible that it's one of Imoen's dialogues that isn't working correctly here. if it is immy, i'm not sure what the simple solution is, im afraid. uninstalling BG1 NPC might do it, at a pinch.

Moreover, if i'm not wrong, after i take activation stone in that room i would be able to speak with the 2 golems in the near room so that they open doors ... even with the stone with me they don't have a dialogue with me. I'm actually stacked with this bug, please could you point me to a possible solution?

no bug - yr actually misremembering the game. you don't talk to the two golems (they never have anything to say to you: they'll come and attack you after you enter Ellesime's room, behind the dryads). the golem you need to talk to is the sewer golem - he's the one that will open the doors for you.

Edited by seanas, 20 November 2006 - 02:44 AM.

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#3 melkor_morgoth75

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Posted 20 November 2006 - 06:59 AM

there are problems here between the BG1 NPC Project and Imoen - it's possible that it's one of Imoen's dialogues that isn't working correctly here. if it is immy, i'm not sure what the simple solution is, im afraid. uninstalling BG1 NPC might do it, at a pinch.


I've NOT installed banters and interjection with BG1NPC project (i knew about possible problems) ... could that help?

The problem is that even MY OWN character does have that behaviour ... :wacko:

Sorry for misunderstanding about golems (it seems long time passed since my last bg2 game :whistling: )

mm75

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#4 pro5

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Posted 20 November 2006 - 07:45 AM

Is there anything weird about how the Rielev dialogue ends?

All ending branches in that dialogue are supposed to kill/disable him, but if dialog is somehow interrupted (possibly due to misfiring interjection) - then his script will continue attempting to initiate new dialog with nearest PC, but no valid dialog states will be found.

#5 melkor_morgoth75

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Posted 20 November 2006 - 07:56 AM

No it ends without any problem ... weird indeed!

mm75

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#6 melkor_morgoth75

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Posted 21 November 2006 - 01:30 AM

Ok, an update regarding the issue above.

The problem is related to BG1NPC project. After Rielev speech Imoen is supposed to start a banter with Jaheira and actually BG!NPC project prevents it. That's why Imoen and other characters remain in "dialogue mod" not able to move ;)

I hoped avoiding "banters & Interjections" during BG1NPC install won't take me to bugs in BG2 ... but i was wrong, u MUST actully uninstall completely the mod to play BG2 part of BGT :blink:

Just a little bug i found (dunnow if it has been solved in BGT 1.02 version), there are 2 helms of balduran in irenicus dungeon ;)

Cheers!

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#7 Chevalier

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Posted 21 November 2006 - 01:52 AM

Hey MM have you been reading about this bug and how we fixed this??? Where did you start your game?? At the start of BG1 or at the start of BG2?? Check and see if EndofBG1 global is set to 2, if not set it to 2.

I Ride for the King!


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#8 melkor_morgoth75

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Posted 21 November 2006 - 03:43 AM

Hey MM have you been reading about this bug and how we fixed this??? Where did you start your game?? At the start of BG1 or at the start of BG2?? Check and see if EndofBG1 global is set to 2, if not set it to 2.


No, of course i didn't ;)

I started the game in BG1. Unfortunately i cannot change the global now 'cause i uninstalled the mod (no worries, BG1project is not needed in BG2 part of the game ;) ) If i had know before ... :whistling:

Anyway ... i guess it is best to stick important fix like that for other players ...

mm75

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#9 Chevalier

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Posted 21 November 2006 - 03:54 AM

If you don't let Rielev die it will be ok and you might still trying setting the global endof bg1 to 2 and see if it helps.

I Ride for the King!


a.k.a. Chev


#10 melkor_morgoth75

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Posted 21 November 2006 - 05:51 AM

If you don't let Rielev die it will be ok and you might still trying setting the global endof bg1 to 2 and see if it helps.


Don't worry Chev, i have no more issure after uninstall of BG1NPC ... so far ;) ;) ;)

thanks,

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn