
Revered items within particular cults
#1
Posted 10 February 2007 - 07:28 AM
They don't need to be limited to the typical "items of great power", items that these dieties or those in their servie may never want seen will also be of interest.
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
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#3
Posted 10 February 2007 - 04:17 PM
Iron Helm of Heroes
The Helm appears as a simple bronze, bowl-shaped headpiece with
little ornamentation except for Ilmaters symbolbound human
hands crossed at the wristetched into the helmet where it covers
the forehead.
History
The Iron Helm of Heroes is a minor relic of ancient construction
consecrated in the name of Ilmater, god of the endurance of suffering.
References to the magical Helm and its curative powers are
scattered throughout numerous legends and tales all over the
Realms. The Helm never seems to stay in one place for long, and,
according to legend, its curative magics have contained numerous
plagues and healed countless beleaguered heroes engaged in
battles against the forces of evil. The Helms origin is a mystery,
although it is believed to be all that is left of the effects of an avatar
of Ilmater who died over a millennia ago in the lands south of the
Sea of Fallen Stars.
Campaign Use
The Iron Helm is currently held by Lord Tessaril Winter of
Eveningstar. As a former member of the King's Men adventuring
band (where she masqueraded as Tessar the Mage), Lord Winter is
sympathetic to adventurers and often uses the Helm to aid explorers
of the nearby Haunted Halls. Player characters may discover the
Helm almost anywhere in Faerūn when Lord Winter exhausts her
quota of healing powers. Ilmater's hand usually guides the Helm's
appearance, however, and the discovery of the Helm often presages a
great need for its curative powers.
Constant. The Iron Helm of Heroes allows any good-aligned being
wearing it access to powerful curative magics. When the Helm is
donned, the wearer can cast spells as a 14th-level priest with major
access to the healing and necromantic spheres as long as spells cast
are beneficial and curative in nature. Hence the spells cure light
wounds, slow poison, cure serious wounds, fortify, neutralize poison,
cure critical wounds, and heal from the sphere of healing are
allowed. Harmful spells such as cause light wounds, cause serious
wounds, poison, and cause critical wounds are forbidden. Likewise
the spells aid, cure blindness or deafness, cure disease, raise dead,
breath of life, regenerate, reincarnate, restoration, and resurrection
from the necromantic sphere are also allowed. Spells such as invisibility
to undead, animate dead, cause blindness or deafness, cause disease,
feign death, negative plane protection, slay living, breath of death,
mindkiller, wither, energy drain, and destruction are also forbidden.
Priests, druids, and rangers cannot cast or pray for their normal
complement of spells while wearing the Iron Helm.
Powers
To obtain spells to cast, the wearer of the Iron Helm must pray for
spells to Ilmater after 8 hours of rest and a period of meditation, just
like a priest of Ilmater would. The wearer of the Iron Helm can pray
for and cast up to six 1st, six 2nd, six 3rd, five 4th three 5th two 6th,
and one 7th-level priest spell per week. No bonus spells for a high
Wisdom are allowed, but a 17 or 18 Wisdom is not required to cast
6th and 7th level spells, respectively. If the Iron Helm is removed
before all the prayed-for spells are cast, the spells are forgotten and
must be prayed for again, even if the Helm is replaced on the head.
Note that all available spells need not be prayed for and that lost
spells do not count towards the total number of spell levels used, as
discussed below.
After 100 (or more) spell levels of priest spells are cast using the
Helm, the relic randomly teleports to another part of the Realms where
it can be found by a good-hearted person willing and able to cure
needy heroes. (Lord Winter is unaware of this property. To date she
has cast 48 spell levels of priest spells using the Iron Helm of Heroes.)
Suggested Means of Destruction
The avatar of Talos must drink unholy water consecrated in his
name from the Iron Helm of Heroes.
Loviatar must deliver 1,000 lashes to an Ilmatari wearing the Helm.
The Helm must be worn by a wizard or priest as they undergo the
transformation into lichdom.
The Helm must be immersed in the blood of a Faerūnian ruler
slain in a battle that has claimed at least 10,000 lives.
#4
Posted 13 February 2007 - 04:03 AM
Can anyone tell me if there are any highly sought after items for any of these dieties, or their cults.
They don't need to be limited to the typical "items of great power", items that these dieties or those in their servie may never want seen will also be of interest.
There's a bastard sword listed in Champions of Valour that was enchanted by the clergy of Ilmater to be effective against demons. It was presented to the royal family of Impiltur, and lost when the king was killed on campaign. If you want something they'd like to see destroyed then possibly something created by the cult of Loviatar would do.
I don't know of anything associated with Kelemvor, possibly because he hasn't been a god for very long. Destroying the Crown of Horns to banish Myrkul would be extremely high-level, but perhaps a possible idea. For Velsharoon there are quite a lot of powerful necromancy items, such as Bone Bracers, which would probably be sought after.
I'll also check with a friend of mine, because there was a 2nd edition sourcebook Prayers from the Faithful which listed a variety of items important to various religions. Some were books of spells, but others were different. Mostly they were things which the cult had lost at some point, so they would certainly be ones that people searched for.
Back from the brink.
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These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.