I mean - can it be done that mage gets an item and is unable to find ourt (or even suspect) it's a falsification?
Edited by GeN1e, 15 May 2007 - 02:20 AM.
Posted 15 May 2007 - 02:17 AM
Edited by GeN1e, 15 May 2007 - 02:20 AM.
Retired from modding.
Posted 15 May 2007 - 07:28 AM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
Posted 15 May 2007 - 08:25 AM
My own fault I think, I should have said more clearly.I'm not entirely certain what you're trying to do
Edited by GeN1e, 15 May 2007 - 08:28 AM.
Retired from modding.
Posted 15 May 2007 - 08:35 AM
Edited by berelinde, 15 May 2007 - 08:37 AM.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
Posted 15 May 2007 - 08:49 AM
I feel you're correct.Delusions of the Mind might have been better
Retired from modding.
Posted 15 May 2007 - 08:50 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
Posted 15 May 2007 - 12:19 PM
Analyze Dweomer (Divination, Artifice) 8th Range: 10 yards Components: V, S, M Duration: 1 round/2 levels Casting Time: 8 hours Area of Effect: 1 object or creature Saving Throw: None Subtlety: +7 Knockdown: None Sensory: Medium visual/small audio Critical: None This spell reveals to the caster all spells, enchantments, dweomers, and magical properties present in one creature or object. One property, spell, or power is revealed each round in approximate order of when the spells were cast or the properties were acquired. (If the DM doesn't know which spells were placed on the subject first, a random roll for order of discovery is fine.) The caster has a base 50% chance to discern the existence and identity of a particular spell or property, +2% per level to a maximum of 99%. The only enchantments that remain inscrutable to analyze dweomer are those surrounding artifacts or relics. A 16th-level wizard finds an unknown wand and decides to use analyze dweomer to study it. The DM knows that it's a wand of fire, and he decides that the spells enchant an item, fireball, burning hands, and wall of fire were used to create the wand, in that order. In the first round, the wizard has an 82% chance to identify enchant an item; in the following round, an 82% chance to discover fireball; in the next round, an 82% chance to perceive burning hands; and so on, for all remaining enchantments. Note that the DM could have decided that any rare or unusual materials or processes used to create the wand would also be revealed as if they were spells. After the wizard analyzes one object or creature, the spell ends, even if its duration has not expired yet. Casting this spell is physically taxing; the wizard must pass a system shock check or be exhausted and unable to do anything but rest for the next 1d8 hours. While this spell is most frequently used in the comfort and safety of the wizard's laboratory, a mage could also cast analyze dweomer to study the magical seals and barriers on a portal, to determine just how a companion has been cursed, or to examine a potential opponent fordefensive spells.The material component for this spell is a tiny lens of ruby or sapphire set in a small golden loop. The gemstone must be worth at least 1,000 gp.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
Posted 15 May 2007 - 12:20 PM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
Posted 15 May 2007 - 01:35 PM
Retired from modding.
Posted 15 May 2007 - 02:13 PM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
Posted 15 May 2007 - 02:53 PM
Retired from modding.