String References
#1
Posted 29 April 2003 - 03:00 AM
Before I go downloading galore, can someone link me to a program which *definately* displays these ??
#2
Posted 29 April 2003 - 03:34 AM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#3
Posted 29 April 2003 - 03:44 AM
Ok, I found that, but don`t quite understand how to use it... is there a tutorial about on it ??Near Infinity has a strref search capacit in one of the drop down menu's
#4
Posted 29 April 2003 - 06:35 AM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#5
-Sim-
Posted 29 April 2003 - 07:21 AM
#6
Posted 29 April 2003 - 04:34 PM
#7
Posted 29 April 2003 - 04:37 PM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#8
Posted 29 April 2003 - 10:30 PM
I`m trying to accomplish a higher chance of having my mod mutually compatible with others that affect the same character/s...what exactly are you trying to accomplish? Simple creature editing can be done with NI or SK?
But, by the looks of things, it`ll probably take less work to do override-only, and find/say what it won`t be compatable with...
#9
-Sim-
Posted 30 April 2003 - 12:32 AM
#10
Posted 30 April 2003 - 02:17 AM
Ok, this may clear up my exact question a bit more...If all you're doing is changing the kit field, then use COPY_EXISTING and WRITE_BYTE. However, your other thread indicates that you are modifying spells, in which case there is no way of having it "mutually compaible", since you have no alternative but to copy the whole CRE across.
With WRITE_BYTE field value , value will come from an ids, but how do I figure out how to reference the field ??






