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BP-family mods update


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#1 King Diamond

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Posted 25 June 2007 - 12:58 AM

It's been a long time since the last update. So, it's time to do that once again... :)

1) All latest bugfixes, updates, new translations (collected during last 9 months) are now included.

2) Worldmap links/travel times are totally revamped. They could not be the same as from optional component of WM mod, but I tried to be reasonable at least... :)
So you may choose to use mods' built in travel links or install separate component of WM6.6.

In addition, WM v6.6 itself is a mandatory component for TDD, SoS, CtB, RoT. Those mods won't work without it anymore (no support for a standalone installation).

3) All mods are fully compatible with latest available G3FixPack and BGT-WeiDU ... At least - visually. All crucial sections (like starting new SoA game, RoT cutscenes in the beginning etc.) are working well in any combination of these mods (any mods' installation order too).


To grab the new versions we need to wait a little while TheWizard do his magic... :cheers:
(***currently uploading to SHS Download Centre too***)

--------------------------------------------------------------------------------------------------------------------------------------------------
Here's some excerpts from different readmes...
--------------------------------------------------------------------------------------------------------------------------------------------------
Check The Bodies, v1.9

*******************************************************************************
*** Version 1.9 (by King Diamond) - WeiDU v199
*******************************************************************************
1) BPv177 compatibility (IDS).

2) 3 dialogues compilation time warnings cleared.

3) Chores. CBGORCLD.D. Bug that made a dialog with Gorion (right before the finishing cutscenes)
   terminated without valid replies if PC is a Cleric - fixed.

4) Chores. Being caught in stealing won't destroy all equipment breaking the chores.
   AR3504.BAF, AR3505.BAF, CBSTLKEP.BAF, CBSTLKP2.D, AR3504.ARE

5) Chores. Having incorrect number of scrolls scribed won't break the day's chores.
   CBTHALAN.D

6) NeJ2 compatibility. SPIN517.SPL renamed to SPIN517T (CBCWTHE4.2DA entry changed, SPELL.IDS patching altered).

7) NeJ2 compatibility. AR3636.BAF. Need to reset SPRITE_IS_DEADYUANTI Global to 0 after possible NeJ2 game part 
to allow Rynn's quest to work properly.

8) CBCO8SHT.BAF - EXP penalty for allowing C8 member death restored.
9) CBSCHOOK.D - Melinda's 'silence' fixed.
10) Ryberg - Uncle conversation fixed (CBRYBREL.D)
11) Compressed ambients (AM1700*) for AR3675 extracted to allow non-CTD access.

12) AR3595 uses the same TIS/WED as original AR6400 (.ARE updated). This solves CTD caused by using AM6400* WAVs
	from compressed original BIFF too.

	AR3521 = AR1203 (TIS/WED)
	CB_3521.WAV = AM1203N.WAV
	
	AR3532 = AR3022 (TIS/WED)
	
	AR3576 = AR0705 (TIS/WED)
	CBAM0705.WAV = AM0705.WAV

	AR3596 = AR1002 (TIS/WED) + fixes possible usage of compressed BIFFed WAVs

	AR3631 = AR0313 (TIS/WED) + fixes possible usage of compressed BIFFed WAVs

13) AR3610.ARE. "Hidden" tavern entry unblocked.
14) AR3620. Broken fireplace cinematics fixed.
15) AR3642. Fireplace animation appearance fixed (now perfectly blended).
	AR3611 - Fountain animation appearance fixed (now perfectly blended);
			 search map updated;
			 1 actor's position changed.

	AR3635, AR3636, AR3652 - light map fixed.
	AR3636, AR3652 - walls fixed.

16) AR3613.ARE. There were several animations that caused CTD (didn't fit into area background image). Fixed.

17) Missing AR3565.MOS added.

18) AR3586, 3589, 3593 use the same tileset.
	AR3586.MOS updated.

	AR3536 uses the same tileset as AR3615.

19) Many TISes re-imported from BGT/BG1 to regain decent graphics quality.

20) Worldmap entries and links revised to introduce more reasonable travel times.

	Cross-link tables for SoS, TDD and RoT added.

	Now Worldmap v6 > is a mandatory component to access CtB areas in any configuration of mods.

21) Attempt to fix wedding quest: aptp0300, aptp0400, aptp0500, aptp0700, aptp0900, aptp2BLD - messed and duplicate
	wedding quest triggers removed.

22) Worldmap v6.6 requirement (new Hlondeth's areas position).
--------------------------------------------------------------------------------------------------------------------------------------------------
Region Of Terror, v2.1

********************************************
*** v 2.1
********************************************
1) More flexible AR2601.BCS patching.

2) Strong requirement for having no more than 5 members in party for RoT's cutscenes removed.
   ENTAR1.BAF, ENTERJ.BAF - cutscene rebuilt (without JoinParty()).
   17 cutscene CREs fixed (ClearFogOfWar effect added).

3) NPC's soundsets fixed (error was caused by incorrect TP2 traification):
   Bruenor, Catti-Brie, Drizzt, Entreri, Jarlaxle, Mordragon, Randall, Regis, Tapio, Wulfgar.

4) Town crier (AR0700) is being spawned in an easy way to find him.

5) It's enough for MakeUnselectable() for various cutscenes and scripts to cover Player1-6, not
   a list of all known NPCs:  ENDSNE, ENDISN, RA4300, RA4301, RA4302, RR4005.

6) Full ToB PDIALOG.2DA patching.

7) Broken Dead() triggers fixed: bBALDUR, GODAVA1, RA4300.

8) RR4002.BAF. Items destruction sequence optimized.

9) "weidu --out ROT-TIS1 --biff-get-rest AR0334.tis" added to .bat to extract that TIS from the compressed BIF.

10) Translation fixed for all scripts in \SNIP\BAF\ (SCRIPT.TRA)

11) ALENNA.D - fixed several dialogue flows (Sandman - http://www.shsforums.net/index.php?showtopic=22078&st=20)
12) NEWPO01.ITM - can be used by Wizardslayers (Healing potion).
13) SPCL379.SPL - Planar Druid fire resistance bonus should be 50%, not 25 as it was.
14) SINGER bard kit Bard Songs fixed.

15) CLOUDBA.BAM fixed - caused CTD in ra5003.bcs cutscene.

16) Worldmap entries and links revised to introduce more reasonable travel times.
	Cross-link table for SoS, TDD and CtB added.

17) Russian translation by www.aerie-ru.info: Alex, Alina, Badgert, Mercuzium, Serkos and Sviatozar.

18) Now Worldmap v6 > is a mandatory component to access RoT areas in any configuration of mods.

--------------------------------------------------------------------------------------------------------------------------------------------------
Shadows Over Soubar, v1.12

********************************
v1.12: Changes/fixes from v1.11
--------------------------------
1) Silence's script updated (DisplayStringHead()'s). Now she starts her default pickpocketing only when the party
   is nearby.
2) bAR1105.baf, bRIBALD.baf modified for a better performance.
3) AR4286.baf restored (known undroppable items will be returned to their owners - for most NPCs).
   AR4361.baf - many Continue()'s added
   AR4330.baf - possible deadlock removed (necessary creatures couldn't be created and Hemp Rope couldn't be found)
   AR4219.baf - restored
   AR4240, AR4242, AR4244, AR4246, AR4251, AR4252, AR4253, AR4254, AR4255, AR4258, AR4259.BAF - spawning method optimized

4) Continue() issue fix:
   - tAR1100.BAF divided into 2 parts for E_T and E_B

5) rebelst's forum post fixes:
   - tNALIA.BAF: "Myself" should have no quotes
   - AR4370.BAF: CB300CO[1-2] should be CB4300CO[1-2]
   - CB421012.BAF: CBRJR003, CBRJR016, CBRJR02[2-5] don't exist, lines should be removed
   - CB4300CT.BAF: CB4300AR should be CBBANARC
   - CBCRLENM.BAF, CBFGTENM.BAF, CBMAYENM.BAF, CBMILENM.BAF, CBWINENM.BAF: CBMINHP1 doesn't exist, should be MINHP1
   - CBBANED.BAF: Refers to DCLERIC, which doesn't have deathvar in BG2, CRE needs to be patched
		(that code commented - can't find any DCLERIC's relation to SoS content)
   - CBMAYOR2.BAF: Last line, CBSDSO06 should be CBSWDSOU  (KD - CBRSSOUB is right dialogue)

   - CB351GD3.D: ARCHER_CALL_SHOT should be SPCL121
   - CBAMNLGS.D: CBAMNL0[1-4] should be CBAMNLG[1-4]
   - CBSHTHIF.D: CBRJR003 and CBRJR016 doesn't exist, lines should be removed

   - CBRRRRAT.CRE: deathvar should be set to CBRRRRAT
   - CB270CC[A-G].CRE: deathvars need to be set to CB270CC[a-g]
   - CBSBTVRB.CRE: deathvar needs to be set to CBSBTVRB

6) CBTBGTOD.BAF
   CBTBGPOT.BAF
   CBTBGMER.BAF
   CBTBGMAL.BAF
   CBTBGGAL.BAF - BP-ready shouts (123).

7) Worldmap entries and links revised to introduce more reasonable travel times.
   Cross-link tables for CtB, TDD, RoT added.

   Now Worldmap v6 > is a mandatory component to access SoS areas in any configuration of mods.

8) Spanish translation by SirLancelot's Team.

--------------------------------------------------------------------------------------------------------------------------------------------------
The Darkest Day, v1.12

********************************
v1.12: Changes/fixes from v1.11
--------------------------------
1) BPv177 compatibility (IDS).

2) Cosmetic compatibility update for G3 FixPack (ANOM25.BCS).

3) DUNGETTN.CRE - switched to NEUTRAL
   DUNGETTN.DLG - turns Enemy() after a conversation.

4) rebelst's forum post fixes:
   - bAR1005.BAF: In ActionOverride() "raperev" should be "bgrape02"
   - bAR1106.BAF: jaheira typoed as jahaira
   - CUTENCH.BAF: Remove quotes around "Player[2-6]"
   - BGSHBAD[4-5].CRE: Deathvar should be set to filename
   - CUTRJAIL.BAf: Remove quotes around "Player[2-6]"
   - DD8000.BAF: R800004 should be R80004 (alternatively change R800004.CRE deathvar to R800004
   - DDjarlax.BAF: Remove quotes around "NearestEnemyOf(Myself)"
   - JARLCAVE.BAF: Remove quotes around "NearestEnemyOf(Myself)"
   - DEMRIAT1.BAF: Replace demgrdr2 with demgrdrd except for CreateCreature()
				  (alternatively change DEMGRDR2.CRE deathvar to demgrdr2)
   - DROWBDDT.BAF, DROWBD01.D, JARLAXE1.D: Replace drowbd06 with drow06
				  (alternatively change DROWBD0[6-7].CRE deathvar to filename)
   - RIATAMNE.D: Replace riatamne in ActionOverride() with raitamne
				 (alternatively change RIATAMNE.CRE deathvar to filename)
   - GOLDDRGX.BAF: Replace draggold with draggld1
   - REVBURN2.BAF: Replace bgraoe01 with bgrape01
   - ANIMDONE.D: Replace eastmahe with eastmage
   - Setup-TDD.tp2: Comment out EXTEND_TOP ~BALDUR.BCS~ ~TDD/SNIP/tBALDUR.BAF~ (already in fixpack)

5) Polish (klan CoB & Cuttooth) and Russian (aerie-ru.info team) translations.

6) Revised Worldmap entries. Crosslinks for SoS, CtB & ROT.
   Now Worldmap v6 > is a mandatory component to access TDD areas in any configuration of mods.

7) German translation by Leonardo Watson.

--------------------------------------------------------------------------------------------------------------------------------------------------
Tortured Souls (BP version), v.6.10

**************************************************************************************
***  v 6.10
**************************************************************************************
1) Sime's soundset fixed.
2) SIMESL and SIMEDR portraits fixed.
3) Script fixes (missed or incorrect IDS entires):

 ANVSVAL - line 53:   Spell(Myself,0) -> Spell(Myself,CLERIC_HEAL)
		   line 156:  Spell(LastSeenBy(Myself),0) -> Spell(LastSeenBy(Myself),CLERIC_SLAY_LIVING)
		   line 210:  Spell(LastSeenBy(Myself),0) -> Spell(LastSeenBy(Myself),CLERIC_ANIMAL_SUMMONING_3)

4) Continue() issue:
	bonus merchants' scripts E_B-ed instead of E_T-ed.

5) Spanish translation by SirLancelot's Team.
6) German translation by Leonardo Watson.

Edited by King Diamond, 25 June 2007 - 04:40 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#2 Chevalier

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Posted 25 June 2007 - 01:19 AM

:clap: :clap: :clap: :Bow: :woot: :coolthumb:


Have a :cookie: and some :cheers:

I Ride for the King!


a.k.a. Chev


#3 weigo

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Posted 25 June 2007 - 02:49 AM

Great work KD :clap: :Bow: :coolthumb: :cheers:

Modification:

BP-BGT-Worldmap-v6.6 (Download)


#4 Azazello

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Posted 25 June 2007 - 02:16 PM

K.D. aka "The Wolf". Any problem, go to him and he'll know how to fix it.

{Where's my 'thumbs' smiley...}

#5 King Diamond

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Posted 26 June 2007 - 01:49 AM

All mods are available now from SHS download centre.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#6 Karimar

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Posted 26 June 2007 - 02:15 AM

Hi, KD!
Quote from the download page:

2. This is the special edition of original TS mod compatible with BP and probably with other mods but not with NeJ2 for now.

And from your first post above:

All crucial sections (like starting new SoA game, RoT cutscenes in the beginning etc.) are working well in any combination of these mods (any mods' installation order too).

I got a bit lost here. :wacko: So which version of TS-BP should I use in my BG+TotSC+BGII+TOB+NEJ+SoS+TDD+CtB+TS-BP+RoT+DSotSC+NTotSC+SoBH installation? Is 6.10 worse than 6.09 in terms of NEJ compatibility? Or it's just the same old "install at your own risk"? ;)

Edited by Karimar, 26 June 2007 - 02:20 AM.

Karimar's WeiDU.log

--- Live by the sword and die ...from the ...pox?! ---

#7 Chevalier

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Posted 26 June 2007 - 02:33 AM

KD knows 'Much' better than I do, but which NeJ2 are you wishing to install NeJ2 v42b + NeJ2 v602 or the newer NeJ2 v691 + NeJ2692? That note is from Vlad who I 'think' is thinking of NeJ2 v691 + NeJ2692 which will have bugs (I know because I did test/play it though to the Dragon's Eye level2 with a mega mod install with TS-BP 6.09).

I Ride for the King!


a.k.a. Chev


#8 Karimar

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Posted 26 June 2007 - 02:47 AM

My plan is to use NeJ2 v42b + NeJ2 v602 with NEJ2 biffer v3 as described by seanas in this topic.
Karimar's WeiDU.log

--- Live by the sword and die ...from the ...pox?! ---

#9 Chevalier

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Posted 26 June 2007 - 02:50 AM

I am going to test it tomorrow and see, but i hope so.

I Ride for the King!


a.k.a. Chev


#10 Karimar

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Posted 26 June 2007 - 03:04 AM

I am going to test it tomorrow and see, but i hope so.


Thanks Chev! And since I have already downloaded all the updates, I'll try to run it tonight. :ph34r:
Karimar's WeiDU.log

--- Live by the sword and die ...from the ...pox?! ---

#11 King Diamond

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Posted 26 June 2007 - 05:13 AM

All crucial sections (like starting new SoA game, RoT cutscenes in the beginning etc.) are working well in any combination of these mods (any mods' installation order too).

I got a bit lost here. :wacko: So which version of TS-BP should I use in my BG+TotSC+BGII+TOB+NEJ+SoS+TDD+CtB+TS-BP+RoT+DSotSC+NTotSC+SoBH installation? Is 6.10 worse than 6.09 in terms of NEJ compatibility? Or it's just the same old "install at your own risk"? ;)


I did not mention NEJ anywhere as a compatible mod. "These" means 5 updated mods + BGT. That's it.
NeJ has several incompatibilities with them (with CtB mostly), so you can try to use them together "on your own risk"© :lol: . But you always can ask around how to minimize it... ;)

The situation with NEJ incompatibilty is almost the same as before - I didn't do anything special, just few things here and there... But if you want to include NeJ into your Mega-Install install it BEFORE BP-family mods. Something like: TOB + G3fixpack (with latest corrections!) + BGT + NeJ and all BGT-compatibility stuff + the rest.
That is because BP-family mods "know" a little about NeJ existance, but not vice versa... ;)

Edited by King Diamond, 26 June 2007 - 05:22 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#12 Azazello

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Posted 26 June 2007 - 08:36 AM

I'm posting here to ask about the entire group of updates.

Several of the quest mods add Bonus Merchants, but don't have a check for if the merchants are installed already. A few add one of the merchants but not the other.
Maybe for the next revision round, I request that we get the check, plus have a consistent code block to add both merchants if missing.

Reign of Terror
-- Hanging scene and strange game freeze
-- INNCUS2.TRA

TDD
-- I never reported this:
FIGSILV.itm was causing ctd in my game; had to change Effect-Summon Creature-Friend/Foe to 'Match target (0)'. Is this needed?

Edited by Azazello, 03 July 2007 - 09:40 AM.


#13 King Diamond

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Posted 26 June 2007 - 09:57 AM

Several of the quest mods add Bonus Merchants, but don't have a check for if the merchants are installed already. A few add one of the merchants but not the other.
Maybe for the next revision round, I request that we get the check, plus have a consistent code block to add both merchants if missing.


The most interesting thing is that WMART2 is always present in ToB (at least - mine version).
As for WMART1 - agreed (but with latest releases you still won't have any "extra" merchants on map - just duplicating script blocks :D).

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#14 rainagel

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Posted 27 June 2007 - 02:45 AM

When can I download them from America,iegmc.net?It's so slow to deal with them here!

#15 Chevalier

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Posted 27 June 2007 - 02:58 AM

rainagel,

The Wizard will get them up on his servers when he can.

I Ride for the King!


a.k.a. Chev


#16 Rubberduck

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Posted 27 June 2007 - 09:02 AM

Just to cue in for a cheer: great work, KD :cheers:

That said i've to admit that i won't start trying all this out until BP178 is released :D

#17 Azazello

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Posted 28 June 2007 - 11:16 AM

Several of the quest mods add Bonus Merchants, but don't have a check for if the merchants are installed already. A few add one of the merchants but not the other.
Maybe for the next revision round, I request that we get the check, plus have a consistent code block to add both merchants if missing.

The most interesting thing is that WMART2 is always present in ToB (at least - mine version).
As for WMART1 - agreed (but with latest releases you still won't have any "extra" merchants on map - just duplicating script blocks :D ).

Thanks. Next wave of revisions, then.

6) NeJ2 compatibility. SPIN517.SPL renamed to SPIN517T (CBCWTHE4.2DA entry changed, SPELL.IDS patching altered).

Ah, I see what you did--this corrects the "SPIN518.SPL overwrites NeJ version" issue.

What about the other questions?

#18 King Diamond

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Posted 11 July 2007 - 06:34 AM

IEGMC mirrors are updated.
Thanx TheWizard!

Edited by King Diamond, 11 July 2007 - 06:35 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme