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Peculiar animations


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#1 Hoppy

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Posted 17 August 2007 - 08:58 AM

Hello
Let me just say first that I am having a blast at playing all of the new versions of the mods with BP. It is also my first time playing RoT and CtB with the whole lot. Many thank u's to King Diamond again for updating and for bugzapping. Also to Azazello, Chev and Erebusant for their bug destroying :ph34r: techniques :ph34r:
My question does not pertain to one mod as I have encountered it in others before. The creature animations change back and forth in combat. In my install now it is between a drider and a yeti. The description says Tundra Yeti and is in Icewind Dale. The creature is a drider(halfdrow/spider) but when I attack it or it attacks it shifts back and forth (drider-yeti) until dead. When it dies it is a drider. I had this happen also with Greater Mummy and or Greater Zombie where it looks like a drider. Don't get me wrong I think the driders are awesome custom creatures that look really cool in the Underdark. I almost flipped when I saw them. Like seeing a really cool special effect in a movie. Just wondering what causes it and is there any way I can fix these? Anything to check or edit with IE, NI or DLTCEP? I haven't had a lot of bugs in this install, so I guess I am just being picky.
Hopefully I can learn how to create my own creatures for a future mod and I want to avoid the mixed up animations.
Thanks in advance for any help,
Hop

edit:wiedu log
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // ?????? ->
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // ?????? ->
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.1
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.1
~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet
~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon
~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-REDEMPTION.TP2~ #0 #0 // Redemption 1.2.0 requires BG2:ToB:Ascension v1.4.xx
~SETUP-REDEMPTION.TP2~ #0 #1 // New Portrait for Irenicus - for the Ascension/Redemption part only (from the 'Jon with blue flame' poster by Bio)
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Travel Times and Area Visibility -> Revised Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #5 // Worldmap size: Choose the size of the worldmap -> Huge Worldmap 8000x4600
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #6 // Worldmap for Throne of Bhall -> Use new worldmap for Throne of Bhaal as well
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #5 // Install Male Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #6 // Install Female Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #7 // Install Ninja Avatars (replaces Male Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #8 // Install Ninja Avatars (replaces Female Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #9 // Install Female Human Rogue Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #10 // Install Male Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #11 // Install Female Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #12 // Use Male Vampire Avatars for Human Male Thieves

Edited by Hoppy, 17 August 2007 - 09:44 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#2 Derkoth the Disgruntled

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Posted 17 August 2007 - 10:05 AM

That's a known animation conflict between NeJ and CtB. You can fix it locally by reassigning animations to the affected creatures in NI. I seem to recall that in my last NEJ-BP game, I had Wraiths and Doom Knights as Driders. All I did was choose a new, semi-appropriate animation for them in NI and kept on playing.

A quick browse through NI should help. Check ANIMATE.IDS for creature animations (if I recall correctly).

:cheers:

DtD

Edit: Oops! You don't have NEJ... Still, the process for manually changing the assigned animations is the same.

Edited by Derkoth the Disgruntled, 17 August 2007 - 10:06 AM.


#3 Hoppy

Hoppy

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Posted 17 August 2007 - 12:03 PM

Ok yeah Derkoth, that did happen in NeJ once for me with some beetles that had the right descriptions but changed into yetis and back and forth. Seems like the same action should work as you described. I remember reading Vlad's tutorial for using IC animations but I forgot to look in the Animate.IDS. That's the key!! Thanks again for the assist!
Cheers
Hop

edit:OK I looked at Yeti1.cre which has the problem and in the edit section the animation says IC_LICH, I may change it to IC_CYCLOPS. Is that what you mean Derkoth?

All I did was choose a new, semi-appropriate animation for them in NI and kept on playing.


Edited by Hoppy, 17 August 2007 - 12:36 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#4 King Diamond

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    Give Me Your Soul...Please

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Posted 18 August 2007 - 12:05 AM

That could be BP connected issue. I don't remember if Horred switched animation for several BP creatures after I sorted animations list for big mods. There were some incorrect intersections... Still, this is not a critical problem. :)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#5 Hoppy

Hoppy

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Posted 18 August 2007 - 07:49 AM

I think what may happen is that many of the custom creatures use the IC_LICH animation. I see it for BP CtB SoS and RoT for different creatures. That could be why the animations switch back and forth.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant