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BG II Chap. 3 problem


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#1 Woden

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Posted 30 October 2007 - 10:06 PM

I have completed Aran Linvail's quests and he has requested that I go to the graveyard and wipe out Bodhi's lair.

I have traveled to the main entrance to Bodhi's lair (Big blue Door with columns leading to it, top of Area 0800), but the mage that needs to spawn to open the doors isn't spawning. I have tried simply waiting and repeatedly sleeping. Is there a global variable I can modify to get him to spawn?

Any help or suggestions would be much appreciated!

#2 Tassadar88

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Posted 30 October 2007 - 11:48 PM

Hmm, first I would check if these Globals are what they should be (if you are using shadowkeeper)

Global("AranJob","GLOBAL",3)

Global("FindLassal","AR0801",0)

GlobalLT("Chapter","GLOBAL",4) (this means that global chapter should be lower than four)


and if they are not, you can set them to be so either in shadowkeeper or via


CLUAConsole:SetGlobal("AranJob","GLOBAL",3)
CLUAConsole:SetGlobal("FindLassal","GLOBAL",0)
CLUAConsole:SetGlobal("Chapter","GLOBAL",3)


or alternatively you can try to manually spawn him by

CLUAConsole:CreateCreature("arnfgt06")

and probably

CLUAConsole:CreateCreature("arngol01")

which is the golem to open the door for you.
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#3 Woden

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Posted 31 October 2007 - 09:53 PM

Much thanks!

AranJob was already at 3, Chapter was at 3 and FindLassal didn't exist.

I created FindLassal, reloaded but nothing happened.

I then spawned Haz and the golem, then talked to Haz and the golem opened the door...unfortunately the vampire lair appears to be empty and Haz just keeps following around. If you have any other suggestions they would be appreciated, and thanks again for the help so far!

-Woden

Hmm, first I would check if these Globals are what they should be (if you are using shadowkeeper)

Global("AranJob","GLOBAL",3)

Global("FindLassal","AR0801",0)

GlobalLT("Chapter","GLOBAL",4) (this means that global chapter should be lower than four)


and if they are not, you can set them to be so either in shadowkeeper or via


CLUAConsole:SetGlobal("AranJob","GLOBAL",3)
CLUAConsole:SetGlobal("FindLassal","GLOBAL",0)
CLUAConsole:SetGlobal("Chapter","GLOBAL",3)


or alternatively you can try to manually spawn him by

CLUAConsole:CreateCreature("arnfgt06")

and probably

CLUAConsole:CreateCreature("arngol01")

which is the golem to open the door for you.



#4 Woden

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Posted 31 October 2007 - 10:02 PM

After some thought I would guess that this means that Haz wasn't spawning as the game wasn't ready on the "vampire" side of things, but I have no clue where to look for information on what needs to be done to force it.

#5 berelinde

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Posted 01 November 2007 - 12:18 AM

While we're all mulling over possible solutions, perhaps you could post your weidu.log? It's possible that you've got a mod adding content to that area that might be causing interferance.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#6 Tassadar88

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Posted 01 November 2007 - 12:21 AM

This is what you would be looking for - it is a portion of the file AR0801.BCS - the area script of the underground part of the graveyard

the first part is the conditions, the second part is what should happen once they are met.
I wager that one of the globals has not set to its proper value, hence the stall, the other (and probably more complicated) possibility could be that something prevented the area script from starting.

Does this help?

IF
	Global("AranJob","GLOBAL",3)
	Global("FindLassal","AR0801",0)
	GlobalLT("Chapter","GLOBAL",4)
THEN
	RESPONSE #100
		SetGlobal("FindLassal","AR0801",1)
		CreateCreature("LASSAL02",[1538.1232],14) // Lassal
		CreateCreature("BODVAM01",[549.781],14) // Durst
		CreateCreature("BODVAM02",[931.979],10) // Gellal
		CreateCreature("BODFGT01",[1678.1229],2) // Grimwarder
		CreateCreature("BODFGT01",[1443.1287],10) // Grimwarder
		CreateCreature("BODFGT02",[1623.1080],2) // Grimward Archer
		CreateCreature("BODFGT02",[1311.1143],10) // Grimward Archer
		CreateCreature("ARNFGT06",[1737.1485],0) // Haz
		CreateCreature("ARNGOL01",[1671.1467],6) // Golem
		CreateCreature("VAMFLM01",[986.583],6) // Fledgling Vampire
		CreateCreature("GHOGR01",[1103.539],6) // Greater Ghoul
		CreateCreature("GHOGR01",[176.855],6) // Greater Ghoul
		CreateCreature("VAMFLM01",[280.946],6) // Fledgling Vampire
		CreateCreature("GOLCLA01",[505.1389],6) // Clay Golem
		CreateCreature("VAMFLF01",[1991.670],6) // Fledgling Vampire
		CreateCreature("BODTAN",[2121.683],6) // Tanova
END

The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#7 berelinde

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Posted 01 November 2007 - 12:26 AM

As a note, I should point out that area globals (the AR0801) above) aren't displayed by SK. You can find them using NI, though. Since your AranJob and Chapters are all right, that could be the one out of sync.

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#8 Tassadar88

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Posted 01 November 2007 - 12:54 AM

:doh: Now and why didnīt I think of that :D
The Mind is its own place and in itself - can make a Heaven of Hell, a Hell of Heaven. -John Milton, Paradise lost

#9 Woden

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Posted 02 November 2007 - 11:17 AM

Aha! I used the console to add FindLassal as an AR801 variable instead of a global ;) and things appear to be proceeding normally. Much thanks for all the help!

#10 berelinde

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Posted 02 November 2007 - 11:27 AM

Glad to hear it!

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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