Im having trouble with some moving animations, more specifically the same animation plays differently in 3ds max then it does in oblivion(legs float and move for no reason) and this is because i think oblivion doesent use pelvis as the mesh origin point but something else.. anybody have a clue what it is?

Animation issues
Started by
-Neeger Kirvega-
, Nov 28 2007 11:51 PM
1 reply to this topic