Is it possible to render a NPC unable to use potions to heal?
I'm working on a mod idea for a NPC who has limited regeneration and can't "die" (think 'troll' but without acid and fire)but at the same time is unable to use potions to heal himself.

Potions
Started by PsyckoSama, Feb 13 2008 10:40 AM
3 replies to this topic
#1
Posted 13 February 2008 - 10:40 AM
#2
Posted 13 February 2008 - 10:51 AM
Why not make him immune to necromancy(spell immunity) as you couldn't heal him with healing spells, I don't know what this does for potions though. You have got to try.I'm working on a mod idea for a NPC who has limited regeneration and can't "die" (think 'troll' but without acid and fire)but at the same time is unable to use potions to heal himself.
Deactivated account. The user today is known as The Imp.
#3
Posted 15 February 2008 - 02:47 AM
Good idea but it would be a good thing as well as a bad because a number of attack spells are necromancy.
#4
--EarthquakeDamage--
Posted 26 February 2008 - 08:19 AM
A week and a half late, but...
... does the Protection from Specific Spell opcode (0xCE) affect items (e.g. POTN02)? I'm pretty sure its equivalent in IWD2 does. Not equip and combat effects, but spell-like effect headers at least.
It's been months since I last played IWD2, but I think that's how it works there. It might be the same in BG2.
... does the Protection from Specific Spell opcode (0xCE) affect items (e.g. POTN02)? I'm pretty sure its equivalent in IWD2 does. Not equip and combat effects, but spell-like effect headers at least.
It's been months since I last played IWD2, but I think that's how it works there. It might be the same in BG2.