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Fate spirit summoning help


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#1 Miss Sakaki

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Posted 20 February 2008 - 04:24 AM

How exactly does the experience work when summoning an NPC with the fate spirit so you can level them up yourself? In the fate spirit dialogue there's AddXP2DA("SMNPAR") but that doesn't seem to correspond with an actual 2da file so I can't tell what it does. I thought the answer might be to create a lower-level cre and then assign the extra XP once they're in the party, but none of the ToB mod NPCs I've looked at appear to do that so I assume there's a simpler way of doing it.

#2 Kulyok

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Posted 20 February 2008 - 04:40 AM

For Xan, I created a new cre file with 2.500.000 XP and some new items(since all ToB-summoned NPCs seemed to have bracers/plate armor/magical weapons). Same for Tiax, and same for Angelo. I guess it's not the cleanest solution, but it's a solution.

Also, here's some XP-adding coding for Tiax-SoA, just in case(Tiax's script):

// 2000000
IF
InParty(Myself)
Global("O#TiaxExperienceSet","GLOBAL",0)
XPGT(Player1,1800000)
THEN
RESPONSE #100
SetGlobal("O#TiaxExperienceSet","GLOBAL",1)
AddXPObject("O#Tiax",1600000)
END



#3 Miss Sakaki

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Posted 20 February 2008 - 08:21 AM

Got it - thank you!

#4 CamDawg

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Posted 20 February 2008 - 08:54 AM

How exactly does the experience work when summoning an NPC with the fate spirit so you can level them up yourself? In the fate spirit dialogue there's AddXP2DA("SMNPAR") but that doesn't seem to correspond with an actual 2da file so I can't tell what it does. I thought the answer might be to create a lower-level cre and then assign the extra XP once they're in the party, but none of the ToB mod NPCs I've looked at appear to do that so I assume there's a simpler way of doing it.

xplist.2da contains the values; smnpar will be the entry you're looking for.

The simplest way is to create the character at 1.2M XP. Then, using an editor, raise the XP to 2.5M. Once the character joins the party, they'll level up.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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