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Information request: Portrait naming sceme in BGT


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#1 jastey

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Posted 17 March 2008 - 05:54 AM

I have a question: Am I guessing right that NPC's portraits are assigned in BGT like they are for BGII, also for the BG1 part (meaning S for small, and M for medium size)?

My second question is, how does Ajantis get transferred from BG1 to BGII. Does he leave for good (considering he is supposed to be slaughtered in the Windspear Hills), or is he available in the BGII section as joinable NPC?

Thank you in advance.

#2 Jarno Mikkola

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Posted 17 March 2008 - 06:52 AM

I have a question: Am I guessing right that NPC's portraits are assigned in BGT like they are for BGII, also for the BG1 part (meaning S for small, and M for medium size)?

Well, you can also put the Large 220x170 portrait for the ToB end schematic, but basically yes.

My second question is, how does Ajantis get transferred from BG1 to BGII. Does he leave for good (considering he is supposed to be slaughtered in the Windspear Hills), or is he available in the BGII section as joinable NPC?

He is not transferred, so he leaves for good... for now. ;)

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#3 jastey

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Posted 17 March 2008 - 08:21 AM

Thank you! I am working on a BG1 mod for Ajantis, so a "L" size portrait is not necessary for BGT. In BG1, it's "S" and "L" for the medium sized portrait.

What does the "for now" imply? Are there plans to change Ajantis' leaving for BGT (other than by e.g. my mod, that is)?

#4 Jarno Mikkola

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Posted 17 March 2008 - 09:04 AM

What does the "for now" imply? Are there plans to change Ajantis' leaving for BGT (other than by e.g. my mod, that is)?

No, just that, you might. :devil: :cheers:

Hhmm, as I haven't actually been looked you mod so tiedly that I would know, I hope that you'll modify the dialog that Keldorn gives about Ajantis death. Like that the body is somebody else that he knew. No, no need to spoil.

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#5 jastey

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Posted 17 March 2008 - 09:51 AM

I left as much original as possible. So, the Windspeer Fight won't be changed. You'll see and understand once it's finished. Thank you for your interest!

I am actually considering a BGT version; that takes the Ajantis from the BG1 part for the BGII mod. I think it should be possible to code that; I would have to adjust the DV in my code and change the cre generation but it should be doable. This is for a later release, of course, right now I have the translations to do. :crying: