Help please concerning file names for dlg and bcs files. Let us assume xxxx = npc, in my case Azrii. Is the following 'correct'?
xxxxD.bcs=default bcs=fighting routine
xxxxG.bcs=general bcs=initial paramaters for joining -used with xxxxJ.dlg
xxxxO.bcs=override bcs=settings for global,local variables for romance,
quests,etc.
xxxxJ.dlg=initial dialog/joining- used in conjunction with xxxxG.bcs
xxxxP.dlg=kickout routine
xxxxD.dlg=dream routine, could this mean romance/quests
conjunction with xxxxO.bcs
xxxx.dlg=general banter routine
I've been learning weidu and nearinfinity and I think the light is about to click on but I'm still a little short of connecting the dots. I'm afraid of duplicating work due to not properly understanding proper file names and how they work together. Of course it isn't the work but the looping of actions,triggers, etc I'm going to have that concerns me. Thanx in advance

File name question concerning BCS + DLG
Started by
-David-
, Jun 10 2003 09:19 PM
2 replies to this topic
#1
-David-
Posted 10 June 2003 - 09:19 PM
#2
Posted 11 June 2003 - 04:47 AM
Check here for a helpful tutorial on dialog files. http://www.spellhold...als/npcdialogue
Oh, and the only script that has a special name is the dream script which would be xxxD.bcs. This would be for stuff that you want to run when the party rests.
Oh, and the only script that has a special name is the dream script which would be xxxD.bcs. This would be for stuff that you want to run when the party rests.
#3
Posted 11 June 2003 - 02:59 PM
Thanks Kismet. I was certainly making a mountain out of a mole hill