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Problems with SoB v.2.15 part 1


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#1 -Vorpal-

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Posted 11 July 2008 - 11:55 AM

Hello all, so far SoB is a really great mod and an enjoyable experience but now I'm totally stuck. Pelltar won't let me leave, untill I've found out, what the glorious hand is all about. I think I've done all the quests (finding the black pearl, getting the glorious hand, defeating the bandits in the north, I also read the book about the glorious hand in Pelltars home...) but something seems to be missing. The problem is, that I've got no clue where Bomark is (I checked the lighthouse again, the sewers... nothing) So what do I have to do, that Pelltar is satisfied?

@ erebusant: the workover seems to be really good, thank you for your effort, but somehow I think, that some dialougs still need a workover (some dialoug options at certain points seem to be missing, sometimes "wrong dialoug options are shown (after I finished the rat quest, I told the spy, and later I had the option to tell him, that the quest is not done yet). Also after I finished nearly all quests (black pearl, bandits in the north) when I entered the barons home he imidiatly was hostile and attacked me, though killing him did not seem to have any effects???

#2 erebusant

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Posted 11 July 2008 - 01:53 PM

Hello all, so far SoB is a really great mod and an enjoyable experience but now I'm totally stuck. Pelltar won't let me leave, untill I've found out, what the glorious hand is all about. I think I've done all the quests (finding the black pearl, getting the glorious hand, defeating the bandits in the north, I also read the book about the glorious hand in Pelltars home...) but something seems to be missing. The problem is, that I've got no clue where Bomark is (I checked the lighthouse again, the sewers... nothing) So what do I have to do, that Pelltar is satisfied? Check your journal. You should find an entry about the thefts beginning a week after a thief named Reynard was hanged. You might want to go check out the area near the "Hanging Tree", and talk to the guards there.

@ erebusant: the workover seems to be really good, thank you for your effort, but somehow I think, that some dialougs still need a workover (some dialoug options at certain points seem to be missing, sometimes "wrong dialoug options are shown (after I finished the rat quest, I told the spy, and later I had the option to tell him, that the quest is not done yet). Also after I finished nearly all quests (black pearl, bandits in the north) when I entered the barons home he imidiatly was hostile and attacked me, though killing him did not seem to have any effects??? I'll double check the globals and dialogs again on my next play through. It would be really easy to miss one, or screw one up with the number that got changed. I'm still waiting for BGT v106 to arrive to start again. As for the Baron, I'll check that too. Did you steal from his Castle?


It takes a village...


#3 -Vorpal-

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Posted 12 July 2008 - 03:24 AM

Thank you erebusant, this worked.

As for the baron: to be honest, I can't remember, if I stole something from the castle, but I'd say: no. Funny thing is that the guards are not hostile, even when I kill the baron nothing happens. I remember though that when I visited his home for the first time I made a walk through the entire house and the baron wasn't hostile when I left. When I entered again after I did all the quests and walked right towards him he already had a red circle and attacked my party. Sorry, but that is all I can say.

#4 erebusant

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Posted 12 July 2008 - 07:36 AM

Thank you erebusant, this worked.

As for the baron: to be honest, I can't remember, if I stole something from the castle, but I'd say: no. Funny thing is that the guards are not hostile, even when I kill the baron nothing happens. I remember though that when I visited his home for the first time I made a walk through the entire house and the baron wasn't hostile when I left. When I entered again after I did all the quests and walked right towards him he already had a red circle and attacked my party. Sorry, but that is all I can say.

This sounds like an old bug. Can you use NI and change BHGRELUS.CRE's override script to BHSHOUT2.BCS instead of BHSHOUT.BCS?

It takes a village...