
Few Issues, Maybe Bugs, All three mods installed
#1
Posted 10 January 2009 - 02:35 AM
2) Phineas ____, the rat tail bounty guy, says in floating text, "...three rat tails at three coppers a rat..." When the bounty is actually one copper per tail.
3) Also Phineas used to (in some version of the mods) buy more than just one tail at a time. But in this playthrough he will only buy one at a time.
4) Many-as-One -- I refused his quest to oppose the dead, and he attacked. I killed all 50 or so rats sent against me, and then the battle ended. BUT, no ending words from Many-as-One. Usually he says something like, "Enough! You are quite a warrior. We will not fight you anymore..." But this time, no speech.
Man am I loving this time through. Thanks.
#2
Posted 10 January 2009 - 03:17 AM
4, i only received a floating line that said something similar, no dialog
#3
Posted 10 January 2009 - 08:06 AM
1) In my npc bestiary, Curst Townsperson Male has appeared though I have not left Sigil yet. I only noticed it after returning to the hive with Annah newly in tow. Could have been there for a while, though, since this is the first time I've looked at the bestiary.
What that would mean is that somewhere in Sigil, some critter is using the sprite normally reserved for male Curst Townspersons. And Taplonaplo is absolutely correct, it does appear that Blackrose uses the "Curst Male Townie" sprite.
The only way to fix it would be to change Blackrose's sprite. I'm not sure I want to do that. I think it's appropriate that he have a really unusual looking sprite at that point in the game. Now, granted, a lot of his unusual look comes from his coloring and the fact that he's -transparent- (attributes I can add to any sprite)... but still, what other sprite could he be given that looks even slightly unusual that was already added to the bestiary between the Mortuary and the Alley? Open to suggestions......... but not very open, to be honest. I think the Curst Male Townie sprite suits him.
2) Phineas ____, the rat tail bounty guy, says in floating text, "...three rat tails at three coppers a rat..." When the bounty is actually one copper per tail.
There are hints that professional rat catchers can get a better rate. See, for example, your journal entry regarding him:
"~I spoke with a Vermin Control Inspector in the Hive, Phineas T. Lort, who said he was paying bounties on all cranium rat tails delivered to his office, at a rate of one copper per tail. I suppose a little copper is better than none at all... maybe if I bring enough rat tails to him, I can squeeze him for a better rate.~"
Perhaps Lort says that precisely to entice hunters into thinking that better rate is in fact achievable, and who knows, maybe it is, but not by you

3) Also Phineas used to (in some version of the mods) buy more than just one tail at a time. But in this playthrough he will only buy one at a time.
The only mod that had anything like that, to my knowledge, is SKARDAVNELNATE's AIP. Were I to do it, it would definitely have to go into the tweak pack. It's something I figured I'd get to implementing eventually and then kinda forgot about. Thanks for the reminder. We'll see, I will still likely do it someday (with appropriate credit to SKARD for the idea), probably when enough other changes in the tweak pack warrant a new version.
4) Many-as-One -- I refused his quest to oppose the dead, and he attacked. I killed all 50 or so rats sent against me, and then the battle ended. BUT, no ending words from Many-as-One. Usually he says something like, "Enough! You are quite a warrior. We will not fight you anymore..." But this time, no speech.
Taplonaplo is correct - the line you're quoting is normally only done in floating text (which occurs at a specific set of coordinates every time), and if you're still clicking around with the mouse when it happens, it's entirely possible to click it "off". I tried various things regarding it once upon a time, to make it less likely to be missed, but nothing really worked better than the way it was originally.
Glad you're enjoying, and keep the reports coming! The more I know about stuff like this the better, even if it doesn't always result in a change

Qwinn
Edited by Qwinn, 10 January 2009 - 08:24 AM.
#4
Posted 10 January 2009 - 08:21 AM
Qwinn
Edited by Qwinn, 10 January 2009 - 08:30 AM.
#5
Posted 10 January 2009 - 11:29 AM

While I was at it, I decided to fix Xanthia and the female Sensates who use the female Aasimar sprite. Created new entries for them in the same files so that they don't generate the bestiary entry for female Aasimars, only actual female Aasimars (Nemelle, Aelwyn and Sarossa) will do so.
Adding these to the Known Issues thread.
Qwinn
Edited by Qwinn, 10 January 2009 - 12:16 PM.
#6
Posted 10 January 2009 - 01:38 PM
2. Not yet. I had some questions first.
then
3. I'd like to take the Godsmen oath.
and Keldor asks the joining question again. But at this point choosing
2. Not yet. I had some questions first.
or
3. Not yet. Farewell.
... still means TNO becomes a Godsmen member. No experience or journal entry this way though.
#7
Posted 10 January 2009 - 01:50 PM
Qwinn
Edited by Qwinn, 10 January 2009 - 01:50 PM.