I am wondering if SOA and Worldmap 7.1 are golden as far as compatibility. Do I need this BMP from Red's topic to make things work?
http://www.shsforums...&...st&p=418123
I am swimming in a sea of confusion

Thanks for any answers!
Posted 18 January 2009 - 09:24 AM
Posted 19 January 2009 - 12:02 AM
Hi,
I am wondering if SOA and Worldmap 7.1 are golden as far as compatibility. Do I need this BMP from Red's topic to make things work?
http://www.shsforums...&...st&p=418123
I am swimming in a sea of confusion![]()
Thanks for any answers!
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 19 January 2009 - 02:13 PM
Hi,
I am wondering if SOA and Worldmap 7.1 are golden as far as compatibility. Do I need this BMP from Red's topic to make things work?
http://www.shsforums...&...st&p=418123
I am swimming in a sea of confusion![]()
Thanks for any answers!
It takes a village...
Posted 19 January 2009 - 06:20 PM
Posted 20 January 2009 - 11:04 AM
Thanks for clarifying erebusant! Just in case I can't wait for a patch and roll back and reinstall WMv7, will my saves still convert from revised to original travel times ?
It takes a village...
Posted 15 March 2009 - 06:05 AM
Posted 16 March 2009 - 06:36 AM
I can better answer that with some basic information. I will need to do a Worldmap update to account for the code changes in the "Revised" component, and I've not yet begun SoA in my current game. The main thing I need to know is how the new areas are to be revealed? Do es the party stumble across them, do they find a travel trigger and get taken directly to the areas, or are the areas revealed by script/dialogue, and then does travel ensue?I'm doing some updates to The Stone of Askavar, is there anything I can include in my setup files that will make it more compatible with the revised times?
It takes a village...
Posted 16 March 2009 - 01:54 PM
Posted 16 March 2009 - 09:27 PM
I've reviewed CEARWIN.dlg file. I'd recommend altering the area flags for both your new areas from 2 to 4 and create a travel link to & from each edge of AR3800 to ARS002 & ARS005. That will cover your ability to travel to either of the new areas immediately upon leaving the Carnival for the Original travel times component of Worldmap and I will make up the proper patch files to be extracted into the BP-BGT-Worldmap directory prior to installing if players wish to use the "revised" travel times component. It would be helpful, but not absolutely neccesary to have translations in the Worldmap languages as well.I'm doing some updates to The Stone of Askavar, is there anything I can include in my setup files that will make it more compatible with the revised times?
It takes a village...
Posted 01 July 2012 - 12:36 PM