
I'm using opcode 147 "learn spell". Attempts so far include teaching the spell directly on equip as well as doing it through an EFF or SPL, all with the same result.
Posted 12 April 2009 - 06:21 PM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
Posted 13 April 2009 - 07:18 AM
Retired from modding.
Posted 13 April 2009 - 09:03 AM
Yes. It does seem work, though not in a simple and clean manner ("learn spell effective while equipped" is useless).You mean, it adds a new spell into spellbook while equipped? Does it work, btw? I thought that, once learnt, a spell won't fade away without manual erasing.
Argh. I am getting used to the fact that making the infinity engine do anything you want it to requires messy hax solutions, but that is ridiculous. Guess I'll just have to settle for a once-per-day use or something. Thanks, though.Try the 106th opcode 'modify XP', though it will net false messages about xp gained. To avoid that, you can edit xpbonus.2da to eliminate natural bonuses, then adjust every scroll so it will grant the required amount via the same 106. Can be done with a macro of about 50 LOCs, I think.
Otherwise, well, nothing comes to mind. Only to skip the memorizing part, which, as I get it, is not an option.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
Posted 13 April 2009 - 09:41 AM
Retired from modding.
Posted 16 April 2009 - 09:41 AM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
Posted 16 April 2009 - 10:56 AM
Posted 17 April 2009 - 11:19 AM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES