Oh dear, I'm glad I decided to browse the forums a bit before committing to my next playthrough, evil and romancing Sarevok. I have Ascension installed, so that would've been a terrible end to the run
Bug Report Thread
Started by Aeryn, Jul 18 2009 04:03 PM
83 replies to this topic
#81
Posted 02 September 2025 - 11:10 AM
"What you just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul." - Billy Madison
#82
Posted 11 September 2026 - 07:42 AM
There is a conflict of sort with the Ascension mod. If you don't put a geas on Sarevok, and he doesn't change alignment (which this mod never lets you do), he joins Melissan in the final encounter. That is completely out of character with the romance mod.
Ascension is such a popular mod, the romance mod should have accounted for that. Easiest would have been to allow alignment change at the completion of the romance, since that blocks Ascension's switching sides function.
Yes, that aspect of the mods interplay with Ascension really ought to be stated more explicitly in the compatibility section of the readme. Im not sure Id quite call it an outright incompatibility or even out of character maybe it is supposed to be a cautionary tale of thinking you can fix the bad boy through the power of love, after all?
In the meantime, if you are convinced that *your* murderous half-sibling-lover would never betray you for promises of power, you can simply lower the difficulty to Normal just before the dialogue, which will be recognised by Ascension to skip the potential betrayal altogether (or of course, if you know what you're doing, simply change Sarevoks alignment through the console or SK). Either workaround should be simple enough that it need not preclude anyone from experiencing this brilliant mod and Ascension both.
Edited by Isewein, 11 September 2026 - 07:49 AM.
#83
Posted 11 September 2026 - 07:52 AM
Also, just to be clear, evil and romancing Sarevok would never lead to the aforementioned problem to begin with (as long as your reputation is below 10), so you worried needlessly. Ascension only punishes you for being non-evil yet failing to redeem Sarevok, presumably since he sees little promise in such a pansy of a Bhaalspawn.
Oh dear, I'm glad I decided to browse the forums a bit before committing to my next playthrough, evil and romancing Sarevok. I have Ascension installed, so that would've been a terrible end to the run
Edited by Isewein, 11 September 2026 - 08:25 AM.
#84
Posted 11 September 2026 - 08:38 AM
When Aerie initiates a conversation after saving her in the circus. I am getting a Sarevok romance related line.
"? Can...can I speak to you for a moment?"
This overwrites her "Uncle Quayle, you're okay!" dialogue.
It seems this is missing some relevant conditions to stop it firing early.
CombatCounter(0) !Detect([ENEMY]) ValidForPartyDialogue(Player1) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) IsValidForPartyDialogue(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) Global("LS#SarevokAeriePC","GLOBAL",0)
Skimming over the other dialog, this could happen with Edwin
", I could not help but notice your inappropriate glances at you brother. (Not that anything escapes my keen insight.)"
And early in ToB with Jaheira
"I require a moment of your time, Sarevok."
All those dialogues seem intended as "post sex". But don't have any conditions set for that. So I added "GlobalGT("LS#SarevokSex","GLOBAL",0)".
As for the banters firing too early, that sounds like an EET incompatibility to me, since in the original games, ToB (_25) instances of dialogue files were wholly separate from SoA ones. Could you confirm that you were playing EET?
An easy workaround would be to simply check for Sarevok’s presence in the party for all those banters.






