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Garbled world map labels after reinstallation


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#1 throwaway

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Posted 07 July 2010 - 11:23 AM

As the topic implies, I have an issue where (some) labels on the world map are replaced with what seem to be dialog (see included screenshot).

Needlessly detailed explanation of what I have done:

I began with following the instructions for installing the BWP (installed BG1, BG2, expansions, patched it all up, etc). I then played blissfully for a while, until the game started crashing while resting sometimes (sporadically). While googling on how to fix this issue, I came across someone who said the crash could be avoided if they played the game windowed (I was playing full screen using the widescreen mod). While attempting to manage to get windowed mode to work, I uninstalled and reinstalled the widescreen mod a few times. Apparently, I somehow messed this up, as I could no longer manage to load up a save game after a while (game would crash during loading). I believe this happend no matter which save was loaded.

While attempting to fix this new found error, I attempted to reinstall BWP. I first tried letting BWP restore it's backup and reinstall all the mods from there, but when it was done installing I was only greeted by an assertion error while trying to launch bgmain.exe. At this point I gave up, backed up my "save" folder, deleted the entire BG2 folder, reinstalled BG2, ToB and patches (didn't reinstall BG1 however). I then did the usual routine; loaded up BG2 and TOB, made a quicksave for each, then installed BWP. I am fairly sure I chose the same "package" that I did the first time around.

Joy! I could now actually start the game! Moreover, I could even load my save game! So I began playing, thinking everything was all right. Chatted with some baddies, killed them, looted everything, was about to head off to a merchant to sell it off, and what do I see? My world map is messed up! It still works for traveling, but it's hard to navigate as some of the "names" are awfully long and overlap with each other.

So, does anyone have a suggestion as to how I might fix this? My google-fu has failed me in this matter, and I am loathe to reinstall everything again just to encounter the same issue again. I have attached the weidu.log as well, if it's any help.

Thank you in advance.

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#2 Jarno Mikkola

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Posted 07 July 2010 - 11:27 AM

I began with following the instructions for installing the BWP (installed BG1, BG2, expansions, patched it all up, etc). I then played blissfully for a while, until the game started crashing while resting sometimes (sporadically).

You need to start a new game... as in not load an old save, but start a new one from the beginning... as your savegame has a text file that's not patched by any mod if it's started before you install the mods... and so all the text is garbage material.

Edited by Jarno Mikkola, 07 July 2010 - 11:30 AM.

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#3 Turambar

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Posted 07 July 2010 - 12:45 PM

So, does anyone have a suggestion as to how I might fix this? My google-fu has failed me in this matter, and I am loathe to reinstall everything again just to encounter the same issue again. I have attached the weidu.log as well, if it's any help.


Well, there is a way to fix your saved game, but you have to work quite a lot and something odd will probably remain.

You could use near infinity to fix all wrong references. Every time you see that something (an item, a creature, the worldmap,...) has problems with the name, description, ..., you have to open your saved game file with NI, (some things are in the .gam file, others in the .sav), DON'T edit the text, but you can open your dialogue.tlk file in another window (alwayas with NI), search for the right names, copy the string number, and change the number of the string in your .cre, .itm,... file with the right one. But be careful not to edit the dialog.txt file, otherwise, you might fix your game, but all other games you will start will be messed up

Edited by Turambar, 07 July 2010 - 12:46 PM.

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#4 throwaway

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Posted 07 July 2010 - 08:31 PM

You need to start a new game... as in not load an old save, but start a new one from the beginning... as your savegame has a text file that's not patched by any mod if it's started before you install the mods... and so all the text is garbage material.

I wish to clarify that the game was started after I had installed BWP the first time. Might this be because the exact mods installed differ between my BWP installations? As in, might there be a mod extra or a mod missing from my current BWP installation, causing this strangeness? I'm not entirely certain this installation of BWP ended up exactly the same as the one before (and seeing as how I shift-deleted the whole previous BG2 category, I cannot check what mods I had installed before either).


Well, there is a way to fix your saved game, but you have to work quite a lot and something odd will probably remain.

You could use near infinity to fix all wrong references. Every time you see that something (an item, a creature, the worldmap,...) has problems with the name, description, ..., you have to open your saved game file with NI, (some things are in the .gam file, others in the .sav), DON'T edit the text, but you can open your dialogue.tlk file in another window (alwayas with NI), search for the right names, copy the string number, and change the number of the string in your .cre, .itm,... file with the right one. But be careful not to edit the dialog.txt file, otherwise, you might fix your game, but all other games you will start will be messed up


Yeah, ouch. I've poured maybe 20 hours into the save so far, but this solution sounds even more tedious than starting a new game.

Thank you for your suggestions so far, anyway.

#5 Jarno Mikkola

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Posted 07 July 2010 - 11:20 PM

I wish to clarify that the game was started after I had installed BWP the first time. Might this be because the exact mods installed differ between my BWP installations? As in, might there be a mod extra or a mod missing from my current BWP installation, causing this strangeness?

Well, if the install order is changed at all, you need to start a new game, to prevent the dialog file from being full of cheese... yes, that mans head is on a stick because he didn't believe this fact(of Infinity Engine modifying)...
(this picture was censored because of rumors that the trial was staged, the was jury bought off and the executioner had a day off that day)
:rolleyes: :lol:

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#6 throwaway

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Posted 07 July 2010 - 11:29 PM

Well, if the install order is changed at all, you need to start a new game, to prevent the dialog file from being full of cheese... yes, that mans head is on a stick because he didn't believe this fact(of Infinity Engine modifying)...
(this picture was censored because of rumors that the trial was staged, the was jury bought off and the executioner had a day off that day)
:rolleyes: :lol:


I see. This is.. somewhat troubling. So if I manage to reinstall BWP with exactly the same configuration that I used the first time, I could fix the problem?

#7 Jarno Mikkola

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Posted 07 July 2010 - 11:59 PM

So if I manage to reinstall BWP with exactly the same configuration that I used the first time, I could fix the problem?

Yes, but that's quite big... as you would have to have the unchanged mods, unchanged BWS files(fixes) etc. So in conclusion:

You need to start a new game...


You also have the possibility to start a new game in the BGII - SoA, but then your party won't be unchanged, as the BGT-Tweakpacks NPC component only effects the party members that are in the party during the transition, but you won't be going through it so, your party might change a bit...

Edited by Jarno Mikkola, 08 July 2010 - 12:04 AM.

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#8 throwaway

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Posted 08 July 2010 - 12:21 AM

Yes, but that's quite big... as you would have to have the unchanged mods, unchanged BWS files(fixes) etc. So in conclusion:

You need to start a new game...


You also have the possibility to start a new game in the BGII - SoA, but then your party won't be unchanged, as the BGT-Tweakpacks NPC component only effects the party members that are in the party during the transition, but you won't be going through it so, your party might change a bit...


I was somewhat afraid of that. This whole ordeal reminds me too much of this xkcd.

Anyway, the original problem that was the root cause of all my other problems is that the game crashed occasionally while resting (game would freeze as soon as I pressed the "rest" button, before anything else happend). This only started happening after I had already been playing for a while (never crashed at first).

Now, I realize this might be a slim hope, but is this perhaps a known (and hopefully easily fixed) issue? My google-fu failed me here as well, and I would hate for this to happen again in a new game.