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Thief Usefulness / Party Ideas


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#1 CaleyM

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Posted 20 July 2010 - 09:29 PM

I've played through the entire game once, with my Sorceror MC, Yoshimo, Jaheira, Aerie, Imoen, Nalia and Misc and Mazzy. It seemed like the strategy boiled down to distracting the enemies long enough with fodder to get off a Double Cheese Deluxe with the MC, resurrect. Yoshimo seemed to have the worst offense and the worst defense. I'm about to start a new game without a sorceror, planning to pick up Korgan and Viconia for RP this time. I made an Archer (for called shot), a wild mage (for funnies) and I can't decide whether I should use a Monk, Thief->Mage/Cleric, or Fighter->Mage/Cleric. If I use the Monk, I can spot traps and run summons over them. If I use a Thief dual, I can get some extra XP from disarming and not have to sleep/heal frequently from trap damage. Because thieves seem to have no combat strengths, I'm wondering whether it is worth using a party slot on it, especially when I don't want two of any class. Also, because I was considering taking Edwin as the only other evil recruit for RP, I'm wondering how viable it would be to use a pure Conjurer for melee DPS.

1. Archer (Half-Elf)
2. Wild Mage (Elf)
3. Thief/Monk?
4. Viconia (Drow)
5. Korgan (Dwarf)
6. Edwin? (Human)

I just the need the party to be unusual, but not too crap to finish the game.

Another idea: a party of, say, 6 Illusionists. I'm thinking it would be funny to make gobs of clones and not have any proper damage spells.

Any other ideas for funny parties that can beat the game?

Edited by CaleyM, 20 July 2010 - 10:01 PM.


#2 --Ipsissimus-

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Posted 21 July 2010 - 08:56 AM

Yoshimo seemed to have the worst offense and the worst defense.

Depends on how you use him. Set a ton of traps before battles, and he'll become incredibly useful. I killed Firkraag with just Yoshimo and my monk PC. He's also good at backstabbing due to his high strength. If you don't mind tossing roleplaying out the window, you could also dual-class him to a fighter. With 17 strength and 18 dexterity, he'd be a good flank attacker, but much like with a PC Kensai (unarmored fighter with damage bonuses), you'd have to make sure he didn't get hit too often.

Personally, I love monks, and play them a lot. Watching a character kick someone to death or, better, hit them with Stunning Fist/Quivering Palm, is both disturbing and amusing. I like to use thieves as scouts and backstabbers, but I prefer fighter/thieves or swashbucklers, as they are better in combat--even if the Swash can't backstab. Assassins with their x7 backstab multiplier can be handy too. And it seems like cheating in the extreme, but a dual-classed Kensai/Thief is pretty awesome--Kai+backstab is incredible. If you prefer to hack and blast through battles, a thief may not be the best option; perhaps a Fighter/Thief instead. Dwarven or half-orc fighter/thief with maxed-out strength would be pretty fun :)

Also, because I was considering taking Edwin as the only other evil recruit for RP, I'm wondering how viable it would be to use a pure Conjurer for melee DPS.

Don't. Seriously. His physical stats are horrible--mage HP/THAC0, 10 dexterity, and 10 strength. He will do nothing but get himself killed. He's the best mage in the game (more so if he uses a potion of insight for Wish/Limited Wish), but even dear Eddie can't do everything.

1. Archer (Half-Elf)
2. Wild Mage (Elf)
3. Thief/Monk?

You could download the mod Beyond the Law and take along Kova--half-elf mage/thief--and Kiyone--half-elf archer--instead of having 2 silent NPCs along. Or you could download the PPG Xan mod and install the optional component to make him a wild mage.

Thief/Cleric is just silly. Until you get Use Any Item, which is frankly ridiculous, cheating, and 4th-wall-breaking, they can't use any weapons to sensibly backstab (because clubs do not *stab*, and no other cleric weapons are "suitable for backstabbing"). Playing one felt like cheating to me.

Ranger/Cleric can be kinda fun. They have access to *all* druidic and cleric spells in the game, and are pretty decent fighters to boot, since they can specialize in weapons and have an automatic 2 points in dualwielding. Crom Faeyr in one hand and the Mace of Disruption in the other is...interesting :D

I tend to prefer to sneak through battles, backstab and launch a ton of spells, then run away and repeat the process when I feel like it.

There's a lot of fun strategies involving spell spamming. For instance, cast Malison -> Emotion -> Fireball/Chain Lightning/Skull Trap to render most enemies harmless and then nuke them :) Dragons can be killed with 3 or 4 castings of Lower Resistance and a ton of magic missiles, or just with a lot of traps, or with lightning spells (all dragons save Abazigal are weak vs lightning). Another popular strategy is to spam a hostile monster with summoned creatures, then send the party offscreen. The boss will then waste their special attacks or spells on the summons, and have nothing but basic attacks left for the party. Great on liches and dragons :D

It's true that some characters will be able to wipe out enemy after enemy. Try Korgan with his Berserker Rage, or Anomen with a couple priest buff spells (Righteous Magic), or a fighter/mage with Stoneskin and Tenser's Transformation. Little Aerie fired off a spell sequencer in Bodhi's lair in chapter 6, casting False Dawn 3 times and killing every vampire in the vicinity. It just depends on how you use characters. Anomen is best suited to healing and combat buff spells, which can make him very useful in combat. Cernd's high wisdom make him best suited for memorizing a large number of prayers, his Werewolf form makes him a tank very nearly on Korgan's level, and druid spells like Iron Skins make him more useful still.

Sure, 6 illusionists would be funny, but crazy. You'd never make it through most of the tough battles, not without major cheese at least. The same goes for any party of all mages. I had Aerie, Xan, Edwin, PC ranged fighter/mage, Jaheira, and Nalia in the party once. It...wasn't pretty. Jaheira was forced into the front lines (at level 7/7, mind) and poor Edwin was my tank character (due to his 18 constitution). It was incredibly frustrating, because my mages were all getting slaughtered trying to cast spells, and Jaheira couldn't heal them in time.

My ideal party is generally: 1 Tank (Minsc, Anomen, or Korgan), 1 archer (Mazzy or PC archer or fighter/mage), 1 backstabber (Valygar or Yoshimo), 1 healer (Cernd, Jaheira, or Aerie), and 1 fighter multiclass (Jaheira, Anomen, or fighter/mage PC). Since there's some overlap, I normally have: Anomen, PC (elven multi fighter/mage with a crossbow), Yoshimo/Imoen, Jaheira, Aerie, and Valygar. All in all, a very versatile group. Though if you want craziness in the party, take along Jan Jansen and Haer'Dalis :)

#3 CaleyM

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Posted 21 July 2010 - 09:54 PM

Is werewolf form useful throughout the game? My sorceror couldn't hit a single thing in ToB using poly.

This is an evil NPC only party I'm making for the next run. Psychos only. Prickmedainties need not apply. I decided to drop wild mage for Edwin. I'll save the monk for a solo later. The Refinements HLA's make monk a Wong Fei Hung type and the portraits mod has a Jet Li portrait to go with it. Once Upon a Time in Amn? :doh: What are the best SoA+ToB evil NPC mods, aside from Valen?

Edited by CaleyM, 21 July 2010 - 09:57 PM.


#4 Jarno Mikkola

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Posted 22 July 2010 - 01:05 AM

Is werewolf form useful throughout the game? My sorceror couldn't hit a single thing in ToB using poly.

Well, it depends on what other mods you use... as there's a few Were restorations that should give you good enough stats... but that's... cheating.

What you could do is to have "heavy rock band"... 6 bards with different kits. Kit mods like RogueSwitch, Chanter, etc make the game easier as you do not need the Thief or the Cleric, although the kits cannot replaced the classes, as they need their own strategy, but they can do the job somewhat well. Or course getting in to the melee might be a bad idea... :lol:

Edited by Jarno Mikkola, 22 July 2010 - 01:14 AM.

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#5 -Ipsy-

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Posted 22 July 2010 - 06:16 AM

What are the best SoA+ToB evil NPC mods, aside from Valen?

Ninde is great :D Still playing, but Kido seems pretty entertaining thus far. Apart from that, there really aren't any evil NPCs I'd actually recommend. Though there aren't many to begin with.

Or course getting in to the melee might be a bad idea...

Not necessarily. The Blade is pretty good, for instance. If you equip a few protection items and use Defensive Spin, the character becomes nigh untouchable. I've gotten Haer'Dalis' armor class to -24 this way. And Tenser's Transformation+Offensive Spin is pretty cool.

This is an evil NPC only party I'm making for the next run.

- PC Kensai, or fighter/thief, to deal a lot of damage; put points into dual-wielding. Half-orc for 19 strength or elven for 19 dexterity.
- Viconia for main cleric
- Edwin as party mage
- Korgan as the tank
- Yoshimo as thief

Perhaps a player-created character as the last party member. Fighter with points in bows, or a dual-wielding fighter/mage.

#6 CaleyM

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Posted 22 July 2010 - 09:20 AM

It seems Ninde and Valen are mutually exclusive. :doh:

#7 Ipsissimus

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Posted 22 July 2010 - 09:43 AM

Well, you could just cheat Ninde in, if you wanted to.

Oh yeah, and Sarevok should be in every evil party.

Perhaps try this:

PC as fighter/mage or blade
Viconia
Edwin
Yoshimo/Tiax (instead of Imoen)
Korgan
Kido/Sarevok

Should be an interesting party, at the least.
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#8 Zyraen

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Posted 23 July 2010 - 12:24 AM

IF I may add, a stealth-able-at-will party is very fun to play for most of BG2.

To this end, I would recommend Reaver Kit (the catch-all that can do Fighter, Cleric, Mage, Thief) for the PC. This sweet baby levels up as a Thief, levels a mage at one less level, and has Fighter Thac0 and bonus hitpoints, along with Cleric spells auto learnt into spellbooks, and up to x7 backstab.

For the others, Fighter/Thief and Mage/Thief and Ranger are all awesome. IF you feel a need, take a Ranger/Cleric, otherwise just take a pure Ranger. One vanilla mage / sorcerer / whoever gets by using Staff of Magi.

So you probably would have
PC - Reaver or Fighter/Thief
Ranger - Minsc or Valygar. I recommend Valygar very strongly, backstab ftw
Thief/Mage - Imoen or Nalia in Stealth Gear, or if you really must (UGH...) Jan
Mage - Edwin or possibly Aerie so that you're not without any Cleric.. oh wait, Reaver casts Cleric spells...

I can't recall if Korgan can be dualled to a Thief.
Kelsey is also an amazing Sorcerer to have around.

===============================

Right now I'm having a blast with this party...

PC - Reaver
Kiyone - Archer
Kova - Mage/Thief
Aerie - Cleric/Mage (with Staff of Magi)
Imoen - (soon to be rescued)

PS : if you have a non-spellcasting, backstabbing char with UAI, be sure to buy **every. single. Mislead** scroll you come across. obviously if you have a spellcaster load up on Misleads. Alternatively, cast Simulacrums with Restoration scrolls on themselves, restore them and then you get a duplicate backstabber. Or if you're high level enough, you don't need to, although you could equip a Sword that adds +1 Backstab Factor along with Crom Faeyr in offhand, and then Simulacrum. No need to Restoration, trust me you backstab hard enough.. oh and if the Simulacrum has a Mislead scroll? oops I said too much now...

kiyos.jpg____btlbn2.gif____kovaS.jpg
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Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
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#9 CaleyM

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Posted 23 July 2010 - 01:42 PM

IF I may add, a stealth-able-at-will party is very fun to play for most of BG2.


I had 4 casters in ToB. Every fight I went in with 4 invisible and div immuned projected images with on-hit mislead contingency. Some special fights were a bit tricky because you can't plant the real caster far away. Otherwise it was stupid easy. The only place I got stuck was the Ravager, where I eventually ran out of spells because it wasn't giving message any message about immunity to lower resistance. I had to google that and reload. It's annoying when you have so many spells going on and you don't get messages about what happens to them.

#10 CaleyM

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Posted 25 July 2010 - 11:45 AM

I started as an elf and just realized that Viconia is not into elves. What would I change in Shadow Keeper to make it doable?

ViconiaRomance 100586
ViconiaRomanceActive 1

Should I just switch to half-elf?

#11 -Ipsissimus-

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Posted 25 July 2010 - 11:58 AM

Simpler to just start a new game, if I remember correctly. Even if you change your race you'd still have to set several variables with Shadowkeeper to make the romance start.

#12 Dakk

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Posted 27 July 2010 - 01:08 AM

To this end, I would recommend Reaver Kit (the catch-all that can do Fighter, Cleric, Mage, Thief) for the PC. This sweet baby levels up as a Thief, levels a mage at one less level, and has Fighter Thac0 and bonus hitpoints, along with Cleric spells auto learnt into spellbooks, and up to x7 backstab.

From your own (I take it:)) readme:

Hidden Uber Kit - Reaver Kit (Convenience)
An uber kit that can do all the functions of a Fighter, Thief and Mage, and to some extent, of a Cleric and Druid. It advances as a Thief so its pretty quick. [...] With this Character, you don't have to worry about Party Composition anymore, just take whoever you want, when you want.

The Reaver is a wildly unbalanced, uber Kit that should provide gaming enjoyment and fun to anyone who wants to replay BG2 SoA without bothering about party balance and composition. Generally speaking, the Reaver is a class that is able to perform all of the functions of a Thief, Mage and Fighter, and to some extent, those of a Cleric and Druid as well.


I think fair warning should be provided, as the OP seems to enjoy challenges :D

Edited by Dakk, 27 July 2010 - 01:11 AM.


#13 Zyraen

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Posted 27 July 2010 - 06:05 PM

Good point :) I had thought it pretty obvious that it was Over Powered, but I guess it should be indicated lol.
BTW, from experience, it would seem that a Solo Reaver is somewhat EASIER (not Harder) than when managing a Party while the PC is a Reaver. Not sure what gives...

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression