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Experience, Levels, and the Transition


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#1 -Galeo Deus-

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Posted 30 November 2010 - 07:15 PM

Baldur's Gate (but not modding) noob here, so I apologize in advance. I tried playing BG2 when it first came out years and years ago, but I didn't have the patience for it when I was that young. Also I apologize for this verbose post. Please go easy on me.

I recently purchased BG1 and BG2 so I can use this mod. After spending days looking at all sorts of other mods, I've finally compiled a list of about 15 of them: no content-adding mods (like new NPCs or quests) but many mechanical and balance improvements (based on all their other games, Bioware has always been TERRIBLE at balancing anything). This way it's a somewhat close "vanilla" experience, because I've never played them before.

One of my main questions is: for the Def Jam experience fixer, I found the recommendation to install it, but not what to set anything at. 75%? Full xp for kills but 50% for quests? I have no idea. So I just went with setting everything to 75% (I HATE the feeling of being over-leveled in RPGs).

The issue is now, after getting all the mods to work (HUGE pain) and playing for about 7 hours (I'm at the third Cloakwood segment) I feel like I'm under-leveled for everything. In fact, with Sword Coast Strategems installed (just AI improvements, none of the tactical challenges) certain portions of the game, like fighting 5 druids of the shadow at once, feels entirely broken at my level. I feel like I'm leveling up too slow.

But I also feel like I'm leveling too fast. If I remember properly, in Shadows of Amn your character starts at level 7 or 8. But I'm already at level 6 in my main at Cloakwood. I have no idea how long Baldur's gate is, but I assume I'm not that far.

How is the transition handled? Will I be level 20 and stupidly powerful at the beginning of BGII? Will I get de-leveled to 7? I've heard that characters get far too uber by Throne of Ball without any mods installed, so I WANT Def Jam installed, but I also don't like feeling underleveled in BG1. What is the recommended solution to this?

Thanks for all the hard work on BGT, though. I would never have bothered with BG1 if it weren't for this mod (and might not anyway if the leveling progression is as whacked at it seems)

Thanks for any advice in advance!

#2 Jarno Mikkola

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Posted 30 November 2010 - 10:54 PM

...

Well, in the transition, your experience points are kept, as there's no rational explanation one would just forget what he just did.
Now, one of the strong points of the Baldur's Gate is the level system, it begins low, and it end up really really high, so even if you reach the level 10, it takes a lot more to get to level 11... at least in the BG1 portion of the BGT, so from the sound of it you are doing fine. And of course you can 'skip' the areas and quests by just running from point A to B in the plot without killing anything in between(but the essential creatures)...

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#3 -Galeo Deus-

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Posted 01 December 2010 - 01:56 AM

Thanks for the reply, but it doesn't really help. Let me ask in a different way:

How "should" I configure Def Jam when installed? What is an optimal XP reduction in all categories, assuming I'm not a powergamer but I also have no desire to nerf myself to inflate the difficulty? Again, besides Unfinished Business for BG 1 and 2, I have no quests added to the game.

Also, since a character should be level 7-ish at the beginning of Amn, why does it make sense to be greatly more than that in BGT? I don't want to be over-leveled.

Basically, this idea is so basic the mod makers for BGT certainly had to have thought of it...playing through BG1 + the Sword Coast only to end up at level 25 and start the next game at triple the XP you should be makes no sense. I don't want to be overpowered to the point of no fun.

It's odd that there is no post in any forum that google could find about this topic. It seems like such a basic question to me, yet no one talks about it.

I guess most people don't care about BG1, only 2, and/or are powergamers who revel in being overpowered?

Is BGT not designed to be balanced at all and I should just forget it and start playing Amn?

Thanks for any more advice.

#4 Jarno Mikkola

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Posted 01 December 2010 - 02:26 AM

There has been efforts of making the BGT balanced... but I would say that it's about the player preference more than the judgement of somebody else.
The Def Jam, or more accuratly the "Ding0 Experience Fixer" is actually pointed towards the BG2 experiences... so, if I remember it correctly, it actually doesn't cut the BGT's experience at all, if I remember it correctly. The BiG World Setup uses it's own mod for the BGT&BG2 experience cutting, the Mix Mod v5, it's the download link, can be found here . There's also the BP-Balancer, but it's item parts of that remove some quest essencial items and so it's not in use anymore in the BWS.

Edited by Jarno Mikkola, 01 December 2010 - 02:30 AM.

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#5 -Galeo Deus-

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Posted 01 December 2010 - 03:48 AM

Hmm thanks, didn't know Ding0's Exp Fixer was for BG2 only.

But your mention of the Mix Mod does not make sense. I am looking at the readme right now and there is no mention of experience modification in any form.

Also, using your experience, and knowing I have no experience, what is your recommended settings for Ding0's Exp mod?

#6 Jarno Mikkola

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Posted 01 December 2010 - 06:47 AM

Well, I won't talk about my experience, as it's twisted on it's own ways always but let me use others words...

E. XP SETTINGS IN THE MEGAMOD MEGAMOD
For the BiG World Project we have tried to manipulate the experience points as fair-minded as possible with the XP-Mods. Without this XP-Mods all characters would reach with all additional mods too fast too high experience levels and thus make the game too easy.

BGT(-WeiDU)
With this mod the experience caps are removed, thus you receive continuously experience points. Besides, BGT reduces the experience points for "open locks" "find traps" and "learning spells".

BGT Tweak Pack
With the component "Restore BG2 XP bonus for traps, locks, and scrolls" the suitable experience points that are used by BGT are removed again. Thus is everything again like that, as it is intended for BG1.

BG2 Tweak Pack
With the component "changed experience caps" we have the possibility to remove the ToB-experience caps, so that you can collect consistent experience points up to level 50 in the mega-mod.

BP-Balancer
The "BP-Balancer" is made especially to balance the experience points of the big BG1 mods in the MegaMod, because some mods give atypical high experience points which do not fit to the game balance of BG1. Besides, it restores again all original experience points that these mods have changed in "Baldur's Gate 1".
In addition, the "BP-Balancer" has also individual experience points settings for "open locks" "find traps" and "learning spells" that are applied also in BG1 and BG2. We have set the experience points to 4% of the original value of experience. Thereby you receive a diminished number of experience points, but then you have them constantly for BG1 and BG2. Furthermore you get still more than enough of experience points by the additional mods.

Ding0’s Experience Fixer
The "DEFJAM" is made to adjusted the XPs in a MegaMod. With so many mods there are vast amounts of experience points that would allow to level up the characters too fast and thus to endanger the game balance.
Who would like to have in BG2 in chapter 3 already level 20 that actually is intended for "ToB"? This is why it is important for a MegaMod to reduce the experience points. Players' reports have pointed out that 50% of the original experience points for killing creatures and doing quests are good settings.

BP-Balancer and Ding0’s Experience Fixer
With Ding0's Experience fixer (DEFJAM) the values XP are reduced global with the value of x%. With the BPBalancer there is consciously no global reduction of the experience for killing enemies but the single mods are anew (specifically) balanced.
Depending on the installed order either the Balancer works on the diminished values of DEFJAM (what would not be bad, because the Balancer sets the values explicitly) or, DEFJAM would reduce the values set by the Balancer once more.

Summary
The game balance should guarantee well balanced settings in the MegaMod.
In the original BG1 together with legends of the sword coast you could reach level 8-9. This was the start level for BG2.
With all mentioned settings these values are preserved. However, if you solve all quests in BG1 you have the possibility to get a bonus level that was not possible in the original game. Now you can reach about level 9-10 in BG1. This is anyhow a duplication of the experience points. Although BG2 has more mods at disposal than BG1, these settings guarantee that the game remains fair up to
the end. At the end we have these settings:
XP levels 50
learning spells 40
traps 40
picking pockets 10



There is also a mod called "Zyraen's Miscellaneous Mods"(link) that can cap the XP points to a few ways based on what stages your game is at...

Edited by Jarno Mikkola, 01 December 2010 - 06:54 AM.

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#7 -Galeo Deus-

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Posted 01 December 2010 - 08:31 AM

Thanks for your continued help. All this wonderful balancing is exactly why I wish I could get the Big World Mod to work, but after toiling for 2 days I could not, from multiple installs on 2 machines. That's when I made my own list of mods and installed them with no problems.

That information helps quite a bit. It seems that with DEFJAM set at 50% for the Recommended Install of Big World (lots of extra quests) it is balanced. So for my install of BGT with no extra quest mods (besides Unfinished Business) I'll keep everything set to 75%. This way hopefully I'll be no more than level 10 at the beginning of BG2.

Also let me confirm that DEFJAM does indeed alter the XP of the BG1 portion of the BGT. I tested it. This makes a lot more sense to me...I was confused when you said it effected only the BG2+ToB portion!

Gosh I hope the game is worth having all my free time in the last week dedicated to getting it working...

#8 Anomaly

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Posted 02 December 2010 - 12:22 AM

Def Jam works as well on the BG1 portion. Il you would like to have no more XP that you should get if you play real BG1 followed by BG2, you should use 75% XP reduction for creatures, and nothing else. You should get 160000 xp in average (level 8 to 10 depending on class) if you are in a party of six at the end of BG1 and did everything, which simulate the XP cap in the original game.
French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.