I'm planning on installing BGT again with the help of BWP.
I added the Lost Crossroads SpellPack to the list, when the setup coudn't download it I tried to manually find it, and I didn't find the B5 version but instead found B6. I started up the installer for SP just to see if it looked the same as the list in the BWP manual looked like.
It did not look the same, so I guess if I try to run the BWP installer it will have a high probability to go all crazy when it tries to install the B6 version of SpellPack.
I know little about editing the installer file, done some small tweaks for the other mods I choose. But to edit an entire mod will be a bit above my experience, so I wonder if anyone knows or could help me out how I should edit the installer file to install the B6 correctly.
Thanks

SpellPackB6 & BWP
Started by freche, Apr 05 2011 11:50 AM
1 reply to this topic
#1
Posted 05 April 2011 - 11:50 AM
#2
Posted 06 April 2011 - 04:51 AM
Here are two ways:
1) handle it manually.
You can add "pause" (without quotations) to the line just before or after the Spellpack line in the .bat, and while the BWP Install.bat is paused, install Spellpack yourself. Just make sure the .bat is not also set to install it automatically (add "rem" to the beginning of the line you want to remove). And if you are doing this yourself, you need to be on the lookout for things you need to be aware of (incompatibilities, special changes the .bat makes, etc.). I think there are a couple lines where the .bat copies a spell or two into the override from a backup and the fixpack.
2) update your .bat file by hand.
Start from a clean install, make sure you have a backup to go back to, and do a mock install of the new version of Spellpack. Make all the changes you'd like to see on your installation. You need the correct component numbers so you can modify the .bat accordingly. After the mock install is done, you'll find those in your WeiDu.log and should look similar to this:
Where the second number relates to the component. Update the Spellpack line to reflect the new component numbers for your install, and change any instance of "SpellpackB5.exe" to "SpellpackB6.exe", or whatever the name it's Setup file happens to be. If you want to install it without having to mark it as an "Expert" install, you can change the prefixes of it's lines in the .bat to reflect whatever kind of install you're running - "IFTS", "IFT" for a Tactics install, "IFS" for Standard. Save the updated .bat file (also a good idea to keep a backup of the original .bat, just in case).
Now revert to your backup with the Big World Setup. After that's done, go through the whole Big World Setup process as you would normally. Make sure Spellpack wasn't skipped during unpacking and all it's files are in your BGII directory; if it was, just unzip them there and start it's Setup program so it's WeiDu installer gets auto-updated and Quit out as soon as you can, skipping whatever you must and not installing anything. Then just copy your new adjusted .bat installer file into the BGII directory, overwrite the old one, and run it.
1) handle it manually.
You can add "pause" (without quotations) to the line just before or after the Spellpack line in the .bat, and while the BWP Install.bat is paused, install Spellpack yourself. Just make sure the .bat is not also set to install it automatically (add "rem" to the beginning of the line you want to remove). And if you are doing this yourself, you need to be on the lookout for things you need to be aware of (incompatibilities, special changes the .bat makes, etc.). I think there are a couple lines where the .bat copies a spell or two into the override from a backup and the fixpack.
2) update your .bat file by hand.
Start from a clean install, make sure you have a backup to go back to, and do a mock install of the new version of Spellpack. Make all the changes you'd like to see on your installation. You need the correct component numbers so you can modify the .bat accordingly. After the mock install is done, you'll find those in your WeiDu.log and should look similar to this:
Spoiler
Where the second number relates to the component. Update the Spellpack line to reflect the new component numbers for your install, and change any instance of "SpellpackB5.exe" to "SpellpackB6.exe", or whatever the name it's Setup file happens to be. If you want to install it without having to mark it as an "Expert" install, you can change the prefixes of it's lines in the .bat to reflect whatever kind of install you're running - "IFTS", "IFT" for a Tactics install, "IFS" for Standard. Save the updated .bat file (also a good idea to keep a backup of the original .bat, just in case).
Now revert to your backup with the Big World Setup. After that's done, go through the whole Big World Setup process as you would normally. Make sure Spellpack wasn't skipped during unpacking and all it's files are in your BGII directory; if it was, just unzip them there and start it's Setup program so it's WeiDu installer gets auto-updated and Quit out as soon as you can, skipping whatever you must and not installing anything. Then just copy your new adjusted .bat installer file into the BGII directory, overwrite the old one, and run it.
BEGIN BIFFING
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~

END BIFFING
ACTION_IF!(FILE_EXISTS ~McFly~) THEN BEGIN
SAY ~BUTTHEAD!~

END BIFFING