I installed BWP 9.10.0 using latest Big world setup beta program with "standard option", and while playing SOBH and DSOTSC area in BG1 part, I noticed (couldn't help but notice-_-) hat orc mages cast teleport field, wraiths cast protection from magical weapons spell, orc priests cast blade barrier, etc etc. my poorly equipped around level 10 party couldn't handle this inappropriateness.
so I tackled cre files with DLTCEP and I found out that:
1)of all the Wraiths only wraith01.cre has protection from magical weapons spell in its memorization slot
2)GORORC03.cre and ORC04.cre both have teleport field spell memorized and
3)there are two cre files named "orc priest" FSHORDE5.cre and ORC03.cre, but none of these have blade barrier spell memorized, which is strange, I guess some mod used forcespell() or whatever to cast the blade barrier
I manually changed cre files but I expect there is going to be more of this kind of overpowered critters literally tearing down at my party so I wish to exclude whatever mod is causing this in my later installation of BWP.
I suspect SCS and SCSII but I only selected contents that wouldn't buff any creature.
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v19 ~SETUP-SCS.TP2~ #0 #1019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v19 ~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v19 ~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v19 ~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v19 ~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v19 ~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v19 ~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogsS: v19 ~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v19 ~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v19 ~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v19 ~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v19 ~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v19 ~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v19 ~SETUP-SCS.TP2~ #0 #5030 // Smarter mages -> Mages use BG1 spells only; mages do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v19 ~SETUP-SCS.TP2~ #0 #5040 // Smarter priests -> Priests use BG1 spells only; priests do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v19 ~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v19 ~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v19 ~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v19~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v19 ~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v19 ~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4061 // Make the cleric stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4062 // Make the druid stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4064 // Make the paladin stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4066 // Make the thief stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v19 ~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6182 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v19 ~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v19
help me!!
Edited by DoktorMarlboro, 21 May 2011 - 09:13 PM.