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NPCs at level 0? (didn't install the Level 1 NPCs mod)


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#1 Wintershade

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Posted 31 May 2011 - 05:50 AM

Hey everyone. I've decided to start playing Baldur's Gate 1+2 again, and I'm doing a BiG World installation again.
Since I like to have as many options as I can, and I really like to pick some options and components that differ from the defaults, I went with the beta version of the BiG World Installer, and did what I wanted...

...and I started the game, got out of Candlekeep, Imoen joined my party, and was apparently level 0. She levelled up immediately, but I don't remember that kind of stuff from the games I played before. Since I didn't include the Level 1 NPCs mod in my modification (I really don't feel like levelling up every single NPC I pick up throughout the game, and I don't like that from a roleplaying viewpoint either), can anyone help me shed some light on this as to help me get my "normally levelled" NPCs in the game?
(it's no big deal if I'll have to make a megamod install again, like I said, I've just started).

i.e., which mod or component could have caused such behaviour?


Thanks in advance!
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#2 Jarno Mikkola

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Posted 31 May 2011 - 09:09 AM

The SCS and other mods have this older model of making you able to choose the NPCs weapon proficiencies, did you install a component that does that... it generally creates a 20 HP, level 0 character that you can then level up and you get the proficiency choices etc for all the levels.

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#3 Wintershade

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Posted 31 May 2011 - 10:53 AM

That would fit your description, indeed. I am looking through the BiG World Setup program, and indeed, there is a component that says "Allow player to choose NPC proficiencies and skills" in the "Sword Coast Stratagems" mod. For some reason I have turned this one on, is this what I should have turned off? Also, will turning this component off reduce the initial HP you mentioned as well? (I really don't feel like having NPCs with so many hit points, totally feels like cheating)

TIA :)
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#4 Cerest

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Posted 31 May 2011 - 02:01 PM

by default, the BWP install bat does not install this component of SCS.
From the Installation guide.

Install Component 3020 [Allow player to choose NPC proficiencies and skills]? [N]ot Install
If you choose this component, you can choose the component "ToB-style of the NPCs" from BG2
Tweak Pack no more.
Note: the patch takes a few seconds to come into effect. If there's a 3-4 second pause when your
character's statistics (hit points, say) aren't right, don't worry about it.
The Level 1 NPCs component ?Joinable NPCs more closely match the player character's experience??
is recommended instead.


In fact, the tweak pack component by default doesn't install either.

So either a) you choose to install one of these two components from the tweak pack or SCS.

Or b) I have no idea what is going on =/

#5 Wintershade

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Posted 31 May 2011 - 02:11 PM

LOL, why would you have no idea? :D That actually makes a lot of sense


I'm doing the modding batch right now, and I hope I got it right this time. Many thanks to both of you again :)
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#6 Jarno Mikkola

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Posted 31 May 2011 - 11:23 PM

is this what I should have turned off? Also, will turning this component off reduce the initial HP you mentioned as well? (I really don't feel like having NPCs with so many hit points, totally feels like cheating)

Well, the answer would be yes, to both, but...
You get the exact same featured character if you choose the proficiency points as the original characters had. The 20 HP's are temporary, so once you level up the character, you actually loose them all, and you gain the characters actual HP's. So you are not actually cheating at all, by my book at least.

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#7 Wintershade

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Posted 31 May 2011 - 11:48 PM

Okay, thanks. However, I don't know the exact proficiencies and skills for all NPCs, and I'd like them to start with something specific, for the roleplaying value.
OK, I understand now that it's not cheating - I stand corrected. But I did say that it just "feels" like cheating, so it's just my own preference.

Many thanks once more :)
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