
[Mac OS X] Renal & thieves go hostile after giving mission
#1
Posted 15 June 2011 - 07:30 PM
Please advise on how I may further troubleshoot and hopefully solve this issue.
Thanks,
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#2
Posted 15 June 2011 - 07:39 PM

Can you upload it as an attachment here?
(No sure why you didn't in the first place

Edited by Cerest, 15 June 2011 - 07:40 PM.
#3
Posted 17 June 2011 - 08:14 AM

Thanks,
Eric
Attached Files
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#4
Posted 17 June 2011 - 03:24 PM
Opening it with word or wordpad allows some formatting with a small font... but Notepad looks plain ugly. Macs

The only thing that I could see is
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content
But I doubt that component is causing that. Does it only occur i you try to leave the area or is it a timer after the dialogue?
Edited by Cerest, 17 June 2011 - 03:32 PM.
#5
Posted 17 June 2011 - 06:44 PM
#6
Posted 17 June 2011 - 10:24 PM
nearinfinity can show you the action state of the dialog after accepting the termination of maevar. it should look like:
SetGlobal("RenalJob","GLOBAL",3) SetGlobal("KillMae","GLOBAL",1) SetGlobalTimer("EdwinMae","GLOBAL",ONE_DAY)
if it is the same for you then either the area script or one of the creatures (including but not limited to renal) have a bug.
#7
Posted 19 June 2011 - 06:21 AM
There is still format removal o.0
Opening it with word or wordpad allows some formatting with a small font... but Notepad looks plain ugly. Macs
The only thing that I could see is
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content
But I doubt that component is causing that. Does it only occur i you try to leave the area or is it a timer after the dialogue?
It happens just a couple seconds after the dialogue ends. The party doesn't even make it to the door when everyone turns red. I suspected D0 QuestPack as well, but scanning the variables in NI showed that nothing was amiss related to that mod.
If memory serves, I've seen some mention before that Notepad isn't the best choice to open and view game files. I create and save them using a Mac program called TextWrangler, saving with line breaks "Unix (LF)" and encoding "Unicode (UTF-8, no BOM)".
- E
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#8
Posted 19 June 2011 - 06:26 AM
it could be that a global is set wrong by the dialogs of renal. i have never seen your problem before but i checked the area and character scripts for "hostile" entries. unless you tried to pickpocket renal twice or attack the thieves, there's no reason inside the scripts for the thieves to go hostile (asuming you did not ally with bodhi in between of the thief mission).
nearinfinity can show you the action state of the dialog after accepting the termination of maevar. it should look like:SetGlobal("RenalJob","GLOBAL",3) SetGlobal("KillMae","GLOBAL",1) SetGlobalTimer("EdwinMae","GLOBAL",ONE_DAY)
if it is the same for you then either the area script or one of the creatures (including but not limited to renal) have a bug.
I'll try to save the game immediately after the dialogue, before the thieves go hostile. I do recall having attempted to pick Renal's pocket during one game, but the pickpocket failed, and he turned hostile, so I did not save that game, and decided never to try that again.
Thanks,
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#9
Posted 19 June 2011 - 08:46 AM
Clearly, there's no way to continue the game without solving this...and I'm not looking for just a quick fix to get on with the game, but a permanent solution that will be of value to everyone who plays BG2 on a Mac, and for modders' information.
Thanks,
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#10
Posted 19 June 2011 - 11:02 AM
#11
Posted 19 June 2011 - 01:18 PM
i am not that far through the game yet to check the thieves guild and if it is happening for me to. variable check for edwinmae could be done with shadowkeeper i think. do you have edwin in your party ?
I never take Edwin into a party. At this point in the game, I've concluded my business with him, but I know that I'll be given the order to eliminate him, too, eventually. Haven't caused him to go hostile, either. No ShadowKeeper here, as I'm on a Mac, so I use NearInfinity instead. The variable didn't appear listed when I scrolled through all the variables in the saved game. I'll see if I can correctly call it up in the CLUAConsole while in the game, the way I did to find the other variable values.
Thanks,
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#12
Posted 19 June 2011 - 02:56 PM
can you attach your renal script and shadow thief guild area script please ?
#13
Posted 19 June 2011 - 03:59 PM
ah not necessary, i am sure this variable is for edwin in your party.
can you attach your renal script and shadow thief guild area script please ?
INITRG06.BCS (Renal's override script) and AR0306.ARE (Renal's hideout) aren't in my override folder, as I ran Generalized Biffing at the end of mod installations. Please advise.
Thanks,
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#14
Posted 19 June 2011 - 11:09 PM
make sure the correct BCS is marked and choose file -> export from the menu.
Edited by Bloodtitan, 19 June 2011 - 11:11 PM.
#15
Posted 20 June 2011 - 04:50 AM
Does this help us to track down the cause of the problem?
Thanks,
Eric
Attached Files
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#16
Posted 20 June 2011 - 05:44 AM
if not, this from STDEATH.BCS could be a culprit:
IF Global("AttackedThieves","GLOBAL",1) Allegiance(Myself,NEUTRAL) GlobalLT("D0MaeVar","GLOBAL",5) OR(2) !Specifics(Myself,242) GlobalGT("D0Maevar","GLOBAL",2) THEN RESPONSE #100 Enemy() END
i would check the global variables on these.
a bit below, this one could cause it, too:
IF Global("D0MaeVarHostile","GLOBAL",1) Allegiance(Myself,NEUTRAL) Specifics(Myself,242) THEN RESPONSE #100 ChangeAIScript("stdeath",OVERRIDE) Enemy() END
IF Global("D0LarellHostile","GLOBAL",1) Allegiance(Myself,NEUTRAL) Specifics(Myself,241) THEN RESPONSE #100 ChangeAIScript("stdeath",OVERRIDE) Enemy() END
IF Global("D0AranHostile","GLOBAL",1) Allegiance(Myself,NEUTRAL) Specifics(Myself,240) THEN RESPONSE #100 ChangeAIScript("stdeath",OVERRIDE) Enemy() END
these are the only parts of the script that can cause the thieves to go hostile without directly attacking them. please check the variables on these and good think you saved after the last talk, it's important to look in there. not before the dialog.
#17
Posted 20 June 2011 - 09:20 AM
I'll check the other variables in the saved game. I understand that some variables get set/changed after talking with Renal and accepting the mission.
Thanks!
Eric
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#18
Posted 20 June 2011 - 11:04 AM
#19
Posted 20 June 2011 - 11:49 PM
That makes it sweeter to join Bodhi and take down Arkanis first thing in the morning

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#20
Posted 21 June 2011 - 07:37 AM
if you ever see arkanis, you're dead. it's a super assassin single hitting your party and is only created just for that.
Is he vanilla, or from a mod? I don't recall having encountered any such character/creature before.
- E
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?