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Dead Drizzt check from BGI - BGII


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#1 Seifer

Seifer

    The best Anti-Paladin weapon is a tin opener...!

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Posted 15 October 2003 - 03:26 PM

In what script can I see HOW the game checks to see if you've killed Drizt in the original game. All I can think of is an item check but I have no idea on this onw.

Can anyone point me in the right direction.

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

TeamBG member - http://www.teambg.eu

#2 Idobek

Idobek

    Pocket Plane Gibberling

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Posted 15 October 2003 - 03:44 PM

Check out c6drizz1.dlg. There is a trigger:

Global("BG1DrizztItem","GLOBAL",1)

AR0602.bcs sets the global:

IF
Global("BG1DrizztItem","GLOBAL",0)
OR(3)
  PartyHasItem("CHAN06") // Mithril Chain Mail +4
  PartyHasItem("SW1H15") // Scimitar +3, Frostbrand
  PartyHasItem("SW1H16") // Scimitar +5, Defender
THEN
RESPONSE #100
  SetGlobal("BG1DrizztItem","GLOBAL",1)
  Continue()
END