
Dead Drizzt check from BGI - BGII
Started by Seifer, Oct 15 2003 03:26 PM
1 reply to this topic
#1
Posted 15 October 2003 - 03:26 PM
In what script can I see HOW the game checks to see if you've killed Drizt in the original game. All I can think of is an item check but I have no idea on this onw.
Can anyone point me in the right direction.
Can anyone point me in the right direction.
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#2
Posted 15 October 2003 - 03:44 PM
Check out c6drizz1.dlg. There is a trigger:
AR0602.bcs sets the global:Global("BG1DrizztItem","GLOBAL",1)
IF
Global("BG1DrizztItem","GLOBAL",0)
OR(3)
PartyHasItem("CHAN06") // Mithril Chain Mail +4
PartyHasItem("SW1H15") // Scimitar +3, Frostbrand
PartyHasItem("SW1H16") // Scimitar +5, Defender
THEN
RESPONSE #100
SetGlobal("BG1DrizztItem","GLOBAL",1)
Continue()
END