IF
Global("RR#NOPND","GLOBAL",0) // opening doors is allowed
Allegiance(Myself,EVILCUTOFF) // humanoids and some intelligent monsters can open unlocked doors
!AreaType(OUTDOOR)
!Range(NearestEnemyOf(Myself),30)
Range(NearestDoor,15) // if the nearest door is in visual range. note: this seems to auto-skip locked doors
OpenState(NearestDoor,FALSE)
THEN
RESPONSE #100
MoveToObject(NearestDoor)
OpenDoor(NearestDoor)
END
So, in summary, ducking behind a door no longer guarantees absolute safety against aTweaks creatures
Edited by aVENGER, 07 April 2012 - 10:32 AM.






