
Maps : Building Doors before overlays ?
Started by Gwendolyne, Sep 12 2012 06:08 AM
2 replies to this topic
#1
Posted 12 September 2012 - 06:08 AM
To avoid any conflicts between IETME and DLTCEP, and a few bugs, I read many years ago a post saying that overlays were to be created at the very last step.
Unfortunatly, I can't find anymore this post in any forum...
As I have already experimented those kinds of misadventures (for exemple, the open/close Doors buton in IETME displays black tiles when DLTCEP displays them the right way and when the same doors work very well in game) and as I don't want to redo all my maps, does anybody can answer that simple question :
Must I create the doors before the overlays, or after ?
I have checked the BG and BG2 maps where no rules seem to be followed : in the same .tis file, you can find one door before the overlays and the other doors lost between the tiles of the overlays !
Thanks a lot...
Unfortunatly, I can't find anymore this post in any forum...
As I have already experimented those kinds of misadventures (for exemple, the open/close Doors buton in IETME displays black tiles when DLTCEP displays them the right way and when the same doors work very well in game) and as I don't want to redo all my maps, does anybody can answer that simple question :
Must I create the doors before the overlays, or after ?
I have checked the BG and BG2 maps where no rules seem to be followed : in the same .tis file, you can find one door before the overlays and the other doors lost between the tiles of the overlays !
Thanks a lot...
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.
#2
Posted 12 September 2012 - 08:19 AM
The only thing I've always specified when building areas is tileset first, then doors, then anything else because doors are prone to not working on occasions and it's easier to repair them at the beginning of an area build rather than at the end. See sig for a DLTCEP tutorial on creating areas - DLTCEP is far more forgiving than IETME even if it has a steeper learning curve.
-Y-
[Edit] Just realised I didn't really answer your question. The absolute answer is it doesn't matter.
-Y-
[Edit] Just realised I didn't really answer your question. The absolute answer is it doesn't matter.
Edited by Yovaneth, 12 September 2012 - 01:06 PM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#3
Posted 13 September 2012 - 01:01 AM
Thanks for answering. 
In fact, that's the way I am working now. But I didn't want to make any mistakes in my maps with overlays (not so numerous, but...)
And a big respect for your great DLTCEP Tuto : it "saved my life" a couple of times when I began to mod and created my first maps !
PS : I will certainly use a few files of your FfT Ressources (packs of barrels...) in a couple of my maps.

In fact, that's the way I am working now. But I didn't want to make any mistakes in my maps with overlays (not so numerous, but...)
And a big respect for your great DLTCEP Tuto : it "saved my life" a couple of times when I began to mod and created my first maps !
PS : I will certainly use a few files of your FfT Ressources (packs of barrels...) in a couple of my maps.

CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.