I'm not sure there's anything to do about it, but in playing around with Dimension Door I've found that if I use it to retreat in the midst of battle (by, say, going to the other side of the map), enemies "know" where I am and will follow me there unless there's a door blocking them. At first, I thought it was just enemies that could see through invisibility, but w/ further playtesting I've found that it's just any enemy.
Anyway, it's a small thing. My thanks for the great mod!

Dimension Door
Started by
-T-
, Sep 25 2012 04:30 PM
6 replies to this topic
#1
-T-
Posted 25 September 2012 - 04:30 PM
#2
Posted 25 September 2012 - 09:18 PM
It's a limitation of the scripting language. Once an enemy starts its attack sequence, it will follow the target around, no matter how far away it is, sometimes even to other areas.
Theoretically, this could be bypassed by adding a 1 second invisibility effect to the Dimension Door spell, though it wouldn't work for enemies that can see invisible creatures.
Theoretically, this could be bypassed by adding a 1 second invisibility effect to the Dimension Door spell, though it wouldn't work for enemies that can see invisible creatures.
#3
-T-
Posted 26 September 2012 - 04:46 PM
Thanks! I looked in Near Infinity, and found it does apply a 1-second invisibility effect. I made it work against creatures that can't see through invisibility by raising the invisibility's power from 0 to 2.
#4
-T-
Posted 02 October 2012 - 04:03 PM
In case it helps anyone else, I managed to address the issue by adding a 1-second Sanctuary effect (per the cleric spell), set to power 9 so it works against e.g. rakshasas that ignore lower-level spell effects. It's graphically a bit ugly, but much of my attraction to the spell was to have a way to buy a solo sorc time to buff without metagaming the battles, so for me it's worth it. The result is almost too far in the other direction, since sometimes it seems like enemies should make an effort to see if you teleported to a nearby area, but it's closer to "realism" imo.
Thanks again for the mod!
Thanks again for the mod!
#5
-Incantatar-
Posted 19 December 2012 - 06:04 AM
Does that trick work against AoE spells targeting the player?
#7
Posted 23 December 2012 - 02:27 AM
Best solution is to use opcode 100 (protect from creature type), which guarantees from everything.
I use opcode #100 sparingly because creatures protected from their own allegiance stop executing AI scripts.
A workaround using targeted EFFs, as it was done with the Etherealness ability, would probably be fine though.