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BG1 NPC Project in Megamods issue

Jaheira Quest

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#1 melkor_morgoth75

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Posted 11 October 2012 - 01:37 AM

Hi all,

just wondering if everyone is experiencing issues (it unfortunately had always issues) with Jaheira quest in BG1 NPC Project mod. I don't have the Weidu log here but I installed mainly tactic mods along BGT in my game.
Unfortunately nothing triggers and I had to set manually during the game the various X#Jaheiraxxxxxx variables to trigger Beador first, then CluaConsole Andarthe who where not spawning and generally set manually the variable to proceed with the quests.

Moreover I did found a Sound issue with AR9700 (going by memory, the one with Shoal the nereid) and I have BGT Full Bg1 & 2 sound installed. From the check I did with the mods who modified that area ... it seems UniqueArtifacts was the one who caused the issue which is quite weird. Did anyone experience that as well?

Tx,
mm75

Edited by melkor_morgoth75, 11 October 2012 - 01:44 AM.

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#2 melkor_morgoth75

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Posted 15 October 2012 - 05:22 AM

Weird indeed none has experiencing such issues in their Mega Mod Installations ...

mm75

Edited by melkor_morgoth75, 15 October 2012 - 05:22 AM.

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#3 melkor_morgoth75

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Posted 10 January 2013 - 12:37 AM

As an update, I also DID have an issue with sound messed up (area crash) in the area when Iron Thorne is located in BG city.

 

Still quite surprised none else has experienced such issues, from the change log it seems due to something by Unique Artifacts or the full BGT music implementation ...

 

mm75


Tired of the same boring spawned creatures u face in BG? Try BGSpawn