
Fishing For Trouble + BG1 NPCs for SoA
#1
-edumm-
Posted 01 December 2012 - 07:31 AM
Congratulations for great job.
#2
Posted 01 December 2012 - 08:57 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#3
Posted 01 December 2012 - 03:14 PM
"Men cry not for themselves, but for their comrades."
#4
Posted 02 December 2012 - 05:49 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#6
Posted 02 December 2012 - 10:44 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#8
Posted 02 December 2012 - 04:03 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#9
Posted 03 December 2012 - 03:40 AM
I've just loaded BG1 NPCs for SoA and I see what you mean - Smiling Imp has placed the Water Gardens right on top of Government District Westside. Based on mod release dates - and nothing more - you might like to request Smiling Imp to put the Water Gardens somewhere else. The only clear area that I am aware of on the north side of Amn is to the east of the Goverment District and north of the Bridge district - the area below the Temple District is occupied by an area for one of Lava Del'Vortel's mods that was released just before FFT.
-Y-
Hey guys, Smiling Imp here.
Are you sure you downloaded the right mod, Yovaneth? b/c Oracle is correct, the Water Gardens does not appear of the World Map. If it did, it would actually be somewhere around here...

The only conflict I see are that both mods introduce Elminster. Other than that, I can't think of anything, really..
Edited by Smiling Imp, 03 December 2012 - 03:41 AM.
Baldur's Gate 1 NPCs in SoA & ToB
http://www.baldursga...downfile&id=177
Forum:
http://www.baldursga...php?board=133.0
Smiling Imp Cross Banter Mod
http://www.baldursga...a=view;down=196
ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
#10
Posted 04 December 2012 - 01:23 AM
No, I'm notAre you sure you downloaded the right mod, Yovaneth?

-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#11
Posted 04 December 2012 - 02:24 PM
No, I'm not
. Well, I did download the right mod but then made some assumptions I had no right or evidence to make. If you want to add the Water Gardens to the map in a future release, feel free to rip the wmp patching code out of the FFT installer.
-Y-
Thanks Yovaneth, but for the time being I prefer that the Water Gardens remains incognito just so the issue of mod conflict does not come up. If you are curious to check it out yourself though, the area code is 'ARBGX2'.
BTW, nice job on the mod. The Government District West is top class. One question though. You would mind if some of the nobles in the Water Gardens mentioned the Government District West is some dialogs. Nothing that will reveal any plots, more like, "A Funny Thing Happened on the Way to the Government District West..."
Baldur's Gate 1 NPCs in SoA & ToB
http://www.baldursga...downfile&id=177
Forum:
http://www.baldursga...php?board=133.0
Smiling Imp Cross Banter Mod
http://www.baldursga...a=view;down=196
ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
#12
Posted 05 December 2012 - 05:44 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#13
Posted 06 December 2012 - 11:25 AM
Uhm... but my mods add no new city areas....The only clear area that I am aware of on the north side of Amn is to the east of the Goverment District and north of the Bridge district - the area below the Temple District is occupied by an area for one of Lava Del'Vortel's mods that was released just before FFT.
ISNF adds no master areas, just a new estate in Gov. Dis. + new area in the sewers.
TotDG - this one adds an area icon on the sea and disappears when we escape the Deep Gardens.
Innershade is a part of Tethyr forest.
WQ is... on the swamps, so it also has nothing to do with Athkatla.
E. Song - new camp near the exit from underdark.
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#14
Posted 09 December 2012 - 03:13 AM
Okay - that leaves that area clear. You did ask me at one point if I could shorten the map name so that it wouldn't overwrite the new area; I still have the PM somewhere.Uhm... but my mods add no new city areas....
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#15
Posted 09 December 2012 - 03:41 AM



...but it kinda doesn't matter right now, does it?

“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.