

Quayle Project ReDone
#21
Posted 17 November 2009 - 08:03 AM

#22
Posted 17 November 2009 - 11:38 AM
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#23
Posted 31 January 2011 - 12:58 AM
#24
Posted 31 January 2011 - 03:05 AM
I may change that, but I'm not sure when - maybe today, maybe in few days, maybe in a week... I have a lot of work.
About proficiencies, I think I fixed it in the past... well, that's doable too.
As I said, the new version depends on my free time...
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#25
Posted 01 February 2011 - 01:53 AM
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#26
Posted 24 October 2012 - 01:54 AM
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#27
Posted 09 November 2012 - 01:34 PM
Polish players - if you wish to download the previous version, visit Children of Bhaal forums.
Link in the first post.
1 November 2012 - v.ReDone 1
- All dialogues have been rewritten, some were deleted and some were added
- New joining quest/circumstances
- Added new area
- Corrected all scripts
- Added homunculus research
- Fixed the items
- Better folder organization
- Fixed creature files and got new on-start ToB items
- Changed epilogue
- Proofreading of new the new text
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#28
Posted 27 March 2013 - 03:58 AM
I took a character through the circus tent for the first time after installing this mod and when he exited (with a very-much-alive Aerie in tow), every non-Bioware NPC I tried talking to either crashed the game or said nothing other than their introduction lines. The character who hasn't visited the tent yet has had no such problems. The only things I installed that could possibly affect the tent and its immediate surroundings were this and Unfinished Business' Kalah and What He Was Promised miniquest, and I've had the latter installed before with absolutely no problems.
Edited by DrFraud2, 27 March 2013 - 04:01 AM.
#29
Posted 27 March 2013 - 05:15 AM
Not sure why people like making new threads that much Could anyone merge this one with Quayle's thread, please?
As for the problem - well, I'm not sure why it would work like that. I may need to ask someone for help, so I can't give you cany answer right now... But I didn't touch anything in other NPCs lines, actually, so.... I'm just not sure why would the mod cause that kind of error. Still, will ask someone to check it.
Cheers!
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#30
Posted 27 March 2013 - 06:16 AM
Could anyone merge this one with Quayle's thread, please?
Well, the SHS staff will if one reports the topic post... when they get the chance, like I just did.
The only things I installed that could possibly affect the tent and its immediate surroundings were this and Unfinished Business' Kalah and What He Was Promised miniquest,...
Let's not leave that to a chance, copypaste your weidu.log's content to a post please, open the file that's in your game directory with Notepad.
Edited by Jarno Mikkola, 27 March 2013 - 06:17 AM.
Deactivated account. The user today is known as The Imp.
#31
Posted 27 March 2013 - 07:31 AM
Threads have been merged accordingly. I agree with Jarno, posting your WeiDU log would be a great start for people to help you figure out what went wrong.
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
#32
Posted 27 March 2013 - 07:40 AM
Hmm, thanks. Just a small problem... the thread is now:
"Quayle ReDone possible conflict"
and should be
"Quayle Project ReDone"
or something like that Or at least it shows like that to me
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#33
-canofjuice-
Posted 30 December 2013 - 07:47 AM
Is this mod going to be ported to BG2:EE?
#34
Posted 30 December 2013 - 03:40 PM
I think so, yes. But not right now. I'm busy with some RL stuff. But I'm still here and I hope to port all (or at least most) my mods to BG2EE.
Cheers
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#35
Posted 01 February 2015 - 02:53 PM
Uhm... why there are two different versions of one topic? Both threads guide to the file but support topic for the mod is the one here. Could anyone merge it, please?
And yep - there is a new version
Edited by Lava Del'Vortel, 01 February 2015 - 02:54 PM.
“No live organism can continue for long to exist sanely under conditions of absolute reality.” - Shirley Jackson, The Haunting of Hill House
Interested in my mods? Check Weasel Mods website and forums to see the full list of my projects. If unavailable, check the alternative download (@DropBox).
Want to buy me a coffee? Read this post first.
#36
Posted 08 September 2015 - 01:27 PM
Good day, I'm having quite the issue with Quayle ReDone, it won't let me finish the quest unless I kill Aerie, and I really don't want to do that, also Aerie won't stop talking and repeating the same dialogue, and she has been really annoying, I want to finish the quest and keep Aerie in my party and let Quayle go and not join the party, any help would be appreciated, thanks in advance.
#37
Posted 03 April 2017 - 09:33 AM
After playing some time using this mod, I found that I don't like Quayle that much after all. How can I revert to Aerie, without replaying the game from an old save?
#38
Posted 29 October 2019 - 03:28 PM
as much as I'd enjoyed the mod I'd rather have option to get them both on board, pls consider making such option! it'd be cute having them both and some interesting talks between them
#39
Posted 22 June 2020 - 07:10 PM
Okay, the old support thread is closed now so I'm asking here - I'm not sure if my Quayle is working right, when I kick him out he just says "get out of the way bumbling simpeltons(sic)" and the red "Quayle has nothing to say to you" pops up. I can't send him anywhere, and re-recruiting him requires ctrl+q which probably would break his scripts. Any idea how to fix this problem?
#40
Posted 23 June 2020 - 03:11 AM
Okay, the old support thread is closed now so I'm asking here - I'm not sure if my Quayle is working right, when I kick him out he just says "get out of the way bumbling simpeltons(sic)" and the red "Quayle has nothing to say to you" pops up. I can't send him anywhere, and re-recruiting him requires ctrl+q which probably would break his scripts. Any idea how to fix this problem?
Where were you ? In what game(BG1, BG2, BG1EE, BG2EE, EET, BGT-weidu, Tutu ... ), what chapter and so on. You can pusth the x -button during the game to get area code, which you should also post.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.