Hello!
I am presently testing out rejoining dialogue for a new npc mod I am creating.
After I remove the NPC from the party, and ask them to rejoin, instead of having their dialogue fire, they at first said a random line of dialogue you would get when you click on them. Now it fires the standard multiplayer parting dialogue.
I've compiled the initial and post party dialogue in the TP2 file, and appended the pdialog.2da
I've also made sure there's no export flag, which I heard is a common error.
Is it an error I did with the CRE, the TP2, or the dialogue file?
Edit: Added attachments in a below post and here!
Attached Files
Edited by BelovedDolphin, 22 May 2014 - 06:50 AM.