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Installing BWS without starting game first


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#1 Ashgard

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Posted 05 January 2015 - 10:55 AM

Hey, long time lurker, first time poster.

 

A rather stupid mistake since i've installed BWS before, but i forgot to start the games and save before installing BWS, otherwise did everything else step-by-step. Now the installation is nearly 90% complete and i just figured i forgot, should i uninstall everyhting and starting from the begining or is the game playable?



#2 The Imp

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Posted 05 January 2015 - 11:04 AM

Well, it depends on which particular package the game is from... but if the BWS accepted it without the need to start it, then you are pretty safe.

The recommendation in the MMFAQ I wrote is there cause my install doesn't have the baldur.ini file if I don't run the game first.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Ashgard

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Posted 05 January 2015 - 11:06 AM

Thanks :)

Guess i'll wait for the install to finish and see what happens then :) 



#4 Bloodtitan

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Posted 06 January 2015 - 03:18 AM

What you did miss then is the initial config through BGconfig. It means your computer is automatically set to medium class. If you start BGconfig after a BWP Installation to change that, your Baldur.ini will contain some entries you may have to delete. For example BGconfig can add classic resolution entries that may collide with a possible widescreen mod Installation.

#5 The Imp

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Posted 06 January 2015 - 04:31 AM

If you start BGconfig after a BWP Installation to change that, your Baldur.ini will contain some entries you may have to delete. For example BGconfig can add classic resolution entries that may collide with a possible widescreen mod Installation.
Yeah, but for that to happen, you actually have to change the existing resolution into something it's not already, as the widescreen mod adds it's resolution configuration to the file itself. And the change still might not actually happen in the game as I believe the Widescreen mod actually re-internalizes the figure back to the BGMain.exe ... yes, I have tried to break my game many times. :devil:

More of a concern is the fact that without the baldur.ini file, the game doesn't have the [Alias] -lines found at the file and thus the paths to the game data... but my guess is that the BWS got an update that made them unnecessary as the path needs to be declared to the BG2 path in the program.

Edited by The Imp, 06 January 2015 - 04:41 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 Ashgard

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Posted 09 January 2015 - 04:33 AM

 Well the game plays normal so far, apart from spiders of any form or variety. The web spell that they cast automatically males the game unplayable due to lag and after a few minutes ctd http://postimg.org/image/yx6wuow0p/Attached File  WeiDU.log   119.35K   338 downloads


Edited by Ashgard, 09 January 2015 - 04:34 AM.


#7 kreso

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Posted 09 January 2015 - 04:47 AM

 Well the game plays normal so far, apart from spiders of any form or variety. The web spell that they cast automatically males the game unplayable due to lag and after a few minutes ctd http://postimg.org/image/yx6wuow0p/attachicon.gifWeiDU.log

Another victim of Spellpack Web buginess. Read here for things to avoid when using BWS. 



#8 Bloodtitan

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Posted 09 January 2015 - 09:06 AM

If you do not want to start over and reinstall again, you can simply edit WTASIGHT.BCS with NearInfinity and remove the Spider Web Attacks. I usually do that anyway because AOE Web Spam by 4-6 Spiders simply leaves a lame game experience.

Mind that's not all Spiders throwing webs, a few mod-unique or Boss-Spiders have their own scripts, but most of them will behave.



#9 Ashgard

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Posted 09 January 2015 - 09:32 AM

Thank you! So i should just remove

IF

!GlobalTimerNotExpired("Cast","LOCALS")
!GlobalTimerNotExpired("Web","LOCALS")
Race(Myself,SPIDER)
RandomNum(3,1)
Range(NearestEnemyOf(Myself),4)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("Cast","LOCALS",ONE_ROUND)
SetGlobalTimer("Web","LOCALS",TWO_ROUNDS)
ReallyForceSpellRES("d0spiweb",LastSeenBy(Myself)) // Web
END
 
IF
!GlobalTimerNotExpired("Cast","LOCALS")
!GlobalTimerNotExpired("Web","LOCALS")
Race(Myself,SPIDER)
RandomNum(3,2)
Range(SecondNearestEnemyOf(Myself),4)
See(SecondNearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("Cast","LOCALS",ONE_ROUND)
SetGlobalTimer("Web","LOCALS",TWO_ROUNDS)
ReallyForceSpellRES("d0spiweb",LastSeenBy(Myself)) // Web
END
 
from the WTASIGHT.BCS?


#10 Bloodtitan

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Posted 09 January 2015 - 02:05 PM

righto.