Hello, skellytz!
Correct me if I am wrong but it seems like BGT is using a non existent spell (BGKRYSTI) in one block of an area script.
IF
Global("Chapter","GLOBAL",8)
Global("ENDOFBG1","GLOBAL",0)
!Exists("Krystin")  // Krystin
!Dead("Krystin")  // Krystin
THEN
RESPONSE #100
CreateCreature("KRYSTI",[1349.973],0)  // Krystin
ReallyForceSpellRES("BGKRYSTI","Krystin")  // Krystin
END
TakePartyItem("DAGG10")
SetGlobal("Cult1","GLOBAL",1)
CreateCreature("CULTT1",[2716.877],0)
CreateCreature("CULTT2",[2707.1124],0)
CreateCreature("CULTT2",[2707.1124],0)
ActionOverride("CultWizard",MoveToPoint([2900.904]))
CreateCreature("CULTT3",[3045.773],0)
CreateCreature("CULTT3",[3054.1032],0)
CreateCreature("CULTT4",[2393.1044],0)
CreateCreature("CULTT4",[2406.848],0)
ActionOverride("CultArcher",MoveToPoint([2716.877]))
ForceSpell(Myself,DRYAD_TELEPORT)
TakePartyItem("DAGG10")
SetGlobal("Cult1","GLOBAL",1)
CreateCreature("CULTT1",[2716.877],0)
CreateCreature("CULTT2",[2707.1124],0)
CreateCreature("CULTT2",[2707.1124],0)
ActionOverride("Cult Wizard",MoveToPoint([2900.904]))
CreateCreature("CULTT3",[3045.773],0)
CreateCreature("CULTT3",[3054.1032],0)
CreateCreature("CULTT4",[2393.1044],0)
CreateCreature("CULTT4",[2406.848],0)
ActionOverride("CultArcher",MoveToPoint([2716.877]))
ForceSpell(Myself,DRYAD_TELEPORT)
Compared to the BG1 actions there is only one difference in the first block. Line 6 has "Cult Wizard" as opposed to "CultWizard".
They seem to be both legit actors but here's the interesting thing: Miloch in the BG1 Fiixpack changed both of them:
REPLACE_ACTION_TEXT ~cult3~ ~ActionOverride("Cult Wizard",MoveToPoint(\[2900.904\]))~ ~ActionOverride("Cult Wizard 1",MoveToPoint([2900.904]))~
REPLACE_ACTION_TEXT ~cult3~ ~ActionOverride("Cult Archer",MoveToPoint(\[2716.877\]))~ ~ActionOverride("cult fodder",MoveToPoint([2716.877]))~
Cult Wizard 1 and cult fodder are valid actors too. Do you have any idea which ones are truly right?
							Edited by skellytz, 26 March 2023 - 06:33 AM.
							
								
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