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ZS_WeaponOils updates to 1.4.3


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#1 IE Modding News

IE Modding News

    Spellhold Studios

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  • 753 posts

Posted 28 June 2025 - 11:47 AM

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Changelog

  • Vanilla class blackguards and assassins cannot be self poisoned with weapon oils no matter what. They are already know how to handle poisons perfectly as per the nature of their class
  • Single-classed Thieves have a 50% chance of avoiding self-poisoning, even if the required dexterity is not met
  • Bards have a 30% chance of avoiding the self-poisoning, even if the required dexterity is not met
  • Fixed a couple of wrong bams (thanks zenblack)
  • Reduced the duration of oils by 2 rounds (8 rounds instead of 10 rounds or 1 turn)
  • Nerfed dragonbane oil slightly: The debuffs against dragons can only be applied once per 2 rounds and reduced the casting speed, THAC0, Armor Class penalty from 5 to 4, but the save vs. Spell to avoid weakening is now at -1
  • Small rewrite of the description of the oils
  • Fixed kuo-toan oil requiring a save vs. death for a visual effect instead of vs. spell

Links to all my mods can be found here


Read the original article at The Gibberlings Three